How-tos

This page provides concrete instructions for common scenarios.

How do I build a Qt-based project?

First of all, your project files need to declare dependencies on Qt modules.

To build the project, you need a matching profile. The following commands set up and use a Qt-specific profile:

$ qbs setup-qt /usr/bin/qmake qt
$ cd my_project
$ qbs profile:qt

If you plan to use this profile a lot, consider making it the default one:

$ qbs config defaultProfile qt
$ cd my_project
$ qbs

See Managing Qt Versions for more details.

Note: These instructions are only relevant for building from the command line. If you use Qt Creator, profiles are set up automatically from the information in the Kit.

How do I make my app build against my library?

This is achieved by introducing a dependency between the two products using the Depends item. Here is a simple, but complete example:

Project {
    CppApplication {
        name : "the-app"
        files : [ "main.cpp" ]
        Depends { name: "the-lib" }
    }
    DynamicLibrary {
        name: "the-lib"
        Depends { name: "cpp" }
        files: [
            "lib.cpp",
            "lib.h",
        ]
        Export {
            Depends { name: "cpp" }
            cpp.includePaths: [product.sourceDirectory]
       }
    }
}

The product the-lib is a dynamic library. It expects other products to build against it, and for that purpose, it exports an include path (via an Export item), so that the source files in these products can include the library's header file.

The product the-app is an application that expresses its intent to link against the-lib by declaring a dependency on it. Now main.cpp can include lib.h (because of the exported include path) and the application binary will link against the library (because the linker rule in the cpp module considers library dependencies as inputs).

Note: In a non-trivial project, the two products would not be defined in the same file. Instead, you would put them into files of their own and use the Project.references property to pull them into the project. The product definitions would stay exactly the same. In particular, their location in the project tree is irrelevant to the relationship between them.

Choosing Between Dynamic and Statically-built Qt Projects

To build "the-lib" as either a dynamic or static library, depending on how Qt was built, you can use the following code:

Product {
    name: "the-lib"
    type: Qt.core.staticBuild ? "staticlibrary" : "dynamiclibrary"

    Depends { name: "Qt.core" }
    // ...
}

How do I use precompiled headers?

If you use a Group item to add a precompiled header file to a product and mark it with the relevant file tag (c_pch_src, cpp_pch_src, objc_pch_src, or objcpp_pch_src), it is used automatically.

Only one precompiled header is allowed per product and language.

For example:

CppApplication {
    name: "the-app"
    files: ["main.cpp"]

    Group {
        files: ["precompiled-header.pch"]
        fileTags: ["cpp_pch_src"]
    }
}

How do I make sure my generated sources are getting compiled?

The rules in a Qbs project do not care whether its inputs are actual source files listed on the right-hand side of a files property or artifacts that were generated by another rule. For instance, the C++ compiler rule considers all input files of type "cpp", no matter how they got into the product. The following example project demonstrates this. One of its source files exists in the repository, the other one is generated at build time. Both are getting compiled the same way.

Note: Do not try to add the generated files to a files property. Declaring them as rule outputs is all that is needed to make Qbs know about them.

import qbs.TextFile
CppApplication {
    files: ["impl.cpp", "impl.h"]
    cpp.includePaths: sourceDirectory
    Rule {
        multiplex: true
        Artifact { filePath: "main.cpp"; fileTags: "cpp" }
        prepare: {
            var cmd = new JavaScriptCommand();
            cmd.description = "generating " + output.fileName;
            cmd.sourceCode = function() {
                var f = new TextFile(output.filePath, TextFile.WriteOnly);
                f.writeLine("#include <impl.h>");
                f.writeLine("int main()");
                f.writeLine("{");
                f.writeLine("    return functionFromImpl();");
                f.writeLine("}");
                f.close();
            };
            return cmd;
        }
    }
}

How do I run my autotests?

There are two simple things you need to do in your project. Firstly, you mark your test executables as such. This is done by adding the tag "autotest" to the product type:

CppApplication {
    name: "test1"
    type: base.concat("autotest")
    // ...
}

The second step is to instantiate an AutotestRunner product in your project:

Project {
    // ...
    AutotestRunner { name: "run_my_tests" }
}

Building an AutotestRunner product does not produce artifacts, but triggers execution of all applications whose products are tagged as autotests:

$ qbs -p run_my_tests
test1: PASS
test2: PASS
test3: FAIL
...

See the AutotestRunner documentation for how to fine-tune the behavior.

How do I create a module for a third-party library?

If you have pre-built binary files in your source tree, you can create modules for them and then introduce dependencies between your project and the modules to pull in the functionality of a third-party library.

Create the following folder structure to store the module files:

$projectroot/modules/ThirdParty

Then create a file in the directory that specifies the module properties for each supported toolchain. The filename must have the .qbs extension. The module will be pulled in if a product declares a dependency on it.

In the following example, lib1.dylib is a multi-architecture library containing both 32-bit and 64-bit code.

---ThirdParty.qbs---

Module {
    Depends { name: "cpp" }
    cpp.includePaths: ["/somewhere/include"]
    Properties {
        condition: qbs.targetOS.contains("android")
        cpp.dynamicLibraries: ["/somewhere/android/" + Android.ndk.abi + "/lib1.so"]
    }
    Properties {
        condition: qbs.targetOS.contains("macos")
        cpp.dynamicLibraries: ["/somewhere/macos/lib1.dylib"]
    }
    Properties {
        condition: qbs.targetOS.contains("windows") && qbs.architecture === "x86"
        cpp.dynamicLibraries: ["/somewhere/windows_x86/lib1.lib"]
    }
    Properties {
        condition: qbs.targetOS.contains("windows") && qbs.architecture === "x86_64"
        cpp.dynamicLibraries: ["/somewhere/windows_x86_64/lib1.lib"]
    }
}

Finally, declare dependencies on ThirdParty in your project:

CppApplication {
    name: "the-app"
    files: ["main.cpp"]
    Depends { name: "ThirdParty" }
}

How do I create application bundles and frameworks on iOS, macOS, tvOS, and watchOS?

Creating an application bundle or framework is achieved by introducing a dependency on the bundle module and setting the bundle.isBundle property to true.

Here is a simple example for an application:

Application {
    Depends { name: "cpp" }
    Depends { name: "bundle" }
    bundle.isBundle: true
    name: "the-app"
    files: ["main.cpp"]
}

and for a framework:

DynamicLibrary {
    Depends { name: "cpp" }
    Depends { name: "bundle" }
    bundle.isBundle: true
    name: "the-lib"
    files: ["lib.cpp", "lib.h"]
}

Qbs also supports building static frameworks. You can create one by replacing the DynamicLibrary item with a StaticLibrary item in the example above.

Note: When using the Application item (or convenience items, such as CppApplication, DynamicLibrary, and StaticLibrary), your products will be built as bundles on Apple platforms by default (this behavior is subject to change in a future release).

To explicitly control whether your product is built as a bundle, set the bundle.isBundle property. Setting the consoleApplication property of your product will also influence whether your product is built as a bundle.

Building your application against your framework is the same as linking a normal dynamic or static library; see the How do I make my app build against my library? section for an example.

How do I apply C/C++ preprocessor macros to only a subset of the files in my product?

Use a Group item to define a subset of project files. To add macros within the group, you need to use the outer.concat property, because you are adding macros to those specified in the outer scope.

In the following example, MACRO_EVERYWHERE is defined for all files in the Product unless a Group overrides the macro, whereas MACRO_GROUP is only defined for groupFile.cpp.

Product {
    Depends { name: "cpp" }
    cpp.defines: ["MACRO_EVERYWHERE"]
    Group {
        cpp.defines: outer.concat("MACRO_GROUP")
        files: "groupFile.cpp"
    }
}

The cpp.defines statements inside a Group only apply to the files in that Group, and therefore you cannot use a Group to include a bunch of files and globally visible macros. The macros must be specified in a Properties item at the same level as the Group if they need to be visible to files outside the Group:

Product {
    Depends { name: "cpp" }
    Group {
        condition: project.supportMyFeature
        files: "myFile.cpp"
    }

    property stringList commonDefines: ["ONE", "TWO"]

    Properties {
        condition: project.supportMyFeature
        cpp.defines: commonDefines.concat("MYFEATURE_SUPPORTED")
    }
}

How do I make the state of my Git repository available to my source files?

Add a dependency to the vcs module to your product:

CppApplication {
    // ...
    Depends { name: "vcs" }
    // ...
}

Your source files will now have access to a macro whose value is a string representing the current Git or Subversion HEAD:

#include <vcs-repo-state.h>
#include <iostream>

int main()
{
    std::cout << "I was built from " << VCS_REPO_STATE << std::endl;
}

This value is also available via the vcs.repoState property.

How do I limit the number of concurrent jobs for the linker only?

While it is usually desirable to run as many compiler jobs as there are CPU cores, the same is not true for linker jobs. The reason is that linkers are typically I/O bound rather than CPU bound. When building large libraries, they also tend to use up enormous amounts of memory. Therefore, we'd like to make sure that only a few linkers are running at the same time without limiting other types of jobs. In Qbs, this is achieved via job pools. There are several ways to make use of them.

Firstly, you can provide a limit via the command line:

$ qbs --job-limits linker:4

The above call instructs Qbs to run at most four linker instances at the same time, while leaving the general number of concurrent jobs at the default value, which is derived from the number of CPU cores. The linker string on the command line refers to the job pool of the same name, which the cpp module assigns to all its commands that invoke a linker.

Secondly, you can set a limit via the settings, either generally or for a specific profile:

$ qbs config preferences.jobLimit.linker 4
$ qbs config profiles.myprofile.preferences.jobLimit.linker 2

And finally, you can also set the limit per project or per product, using a JobLimit item:

Product {
    name: "my_huge_library"
    JobLimit {
        jobPool: "linker"
        jobCount: 1
    }
    // ...
}

The above construct ensures that this specific library is never linked at the same time as any other binary in the project.

Job limits set on the command line override those from the settings, which in turn override the ones defined within a project. Use the --enforce-project-job-limits option to give the job limits defined via JobLimit items maximum precedence.

How do I add QML files to a project?

The simplest way to add QML files to a project is to add them to a resource file:

QtGuiApplication {
    // ...

    files: "main.cpp"

    Group {
        prefix: "qml/"
        files: ["main.qml", "HomePage.qml"]
        fileTags: ["qt.qml.qml", "qt.core.resource_data"]
    }
}

In the example above, we declare each QML file as having the "qt.core.resource_data" file tag. This ensures that it is added to a generated resource file.

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