QPickingSettings Class

(Qt3DRender::QPickingSettings)

The QPickingSettings class specifies how entity picking is handled. More...

Header: #include <QPickingSettings>
qmake: QT += 3drender
Since: Qt 5.7
Instantiated By: PickingSettings
Inherits: Qt3DCore::QNode

Public Types

enum FaceOrientationPickingMode { FrontFace, BackFace, FrontAndBackFace }
enum PickMethod { BoundingVolumePicking, TrianglePicking }
enum PickResultMode { NearestPick, AllPicks }

Properties

Public Functions

QPickingSettings(Qt3DCore::QNode *parent = nullptr)
FaceOrientationPickingMode faceOrientationPickingMode() const
PickMethod pickMethod() const
PickResultMode pickResultMode() const
float worldSpaceTolerance() const

Public Slots

void setFaceOrientationPickingMode(FaceOrientationPickingMode faceOrientationPickingMode)
void setPickMethod(PickMethod pickMethod)
void setPickResultMode(PickResultMode pickResultMode)
void setWorldSpaceTolerance(float worldSpaceTolerance)

Signals

void faceOrientationPickingModeChanged(QPickingSettings::FaceOrientationPickingMode faceOrientationPickingMode)
void pickMethodChanged(QPickingSettings::PickMethod pickMethod)
void pickResultModeChanged(QPickingSettings::PickResultMode pickResult)
void worldSpaceToleranceChanged(float worldSpaceTolerance)

Additional Inherited Members

  • 11 static public members inherited from QObject
  • 2 protected functions inherited from Qt3DCore::QNode
  • 9 protected functions inherited from QObject

Detailed Description

The QPickingSettings class specifies how entity picking is handled.

The picking settings determine how the entity picking is handled. For more details about entity picking, see QObjectPicker component documentation.

Picking is triggered by mouse events. It will cast a ray through the scene and look for geometry intersecting the ray.

See also QObjectPicker, QPickEvent, and QPickTriangleEvent.

Member Type Documentation

enum QPickingSettings::FaceOrientationPickingMode

Specifies how face orientation affects triangle picking

ConstantValueDescription
Qt3DRender::QPickingSettings::FrontFace0x01Only front-facing triangles will be picked (default).
Qt3DRender::QPickingSettings::BackFace0x02Only back-facing triangles will be picked.
Qt3DRender::QPickingSettings::FrontAndBackFace0x03Both front- and back-facing triangles will be picked.

enum QPickingSettings::PickMethod

Specifies the picking method.

ConstantValueDescription
Qt3DRender::QPickingSettings::BoundingVolumePicking0x00An entity is considered picked if the picking ray intersects the bounding volume of the entity (default).
Qt3DRender::QPickingSettings::TrianglePicking0x01An entity is considered picked if the picking ray intersects with any triangle of the entity's mesh component.

enum QPickingSettings::PickResultMode

Specifies what is included into the picking results.

ConstantValueDescription
Qt3DRender::QPickingSettings::NearestPick0Only the nearest entity to picking ray origin intersected by the picking ray is picked (default).
Qt3DRender::QPickingSettings::AllPicks1All entities that intersect the picking ray are picked.

See also Qt3DRender::QPickEvent.

Property Documentation

faceOrientationPickingMode : FaceOrientationPickingMode

Specifies how face orientation affects triangle picking

Access functions:

FaceOrientationPickingMode faceOrientationPickingMode() const
void setFaceOrientationPickingMode(FaceOrientationPickingMode faceOrientationPickingMode)

Notifier signal:

void faceOrientationPickingModeChanged(QPickingSettings::FaceOrientationPickingMode faceOrientationPickingMode)

pickMethod : PickMethod

Holds the current pick method.

By default, for performance reasons, ray casting will use bounding volume picking. This may however lead to unexpected results if a small object is englobed in the bounding sphere of a large object behind it.

Triangle picking will produce exact results but is computationally more expensive.

Access functions:

PickMethod pickMethod() const
void setPickMethod(PickMethod pickMethod)

Notifier signal:

void pickMethodChanged(QPickingSettings::PickMethod pickMethod)

pickResultMode : PickResultMode

Holds the current pick results mode.

By default, pick results will only be produced for the entity closest to the camera.

When setting the pick method to AllPicks, events will be triggered for all the entities with a QObjectPicker along the ray.

If a QObjectPicker is assigned to an entity with multiple children, an event will be triggered for each child entity that intersects the ray.

Access functions:

PickResultMode pickResultMode() const
void setPickResultMode(PickResultMode pickResultMode)

Notifier signal:

void pickResultModeChanged(QPickingSettings::PickResultMode pickResult)

worldSpaceTolerance : float

Holds the threshold, in model space coordinates, used to evaluate line and point picking.

Access functions:

float worldSpaceTolerance() const
void setWorldSpaceTolerance(float worldSpaceTolerance)

Notifier signal:

void worldSpaceToleranceChanged(float worldSpaceTolerance)

Member Function Documentation

QPickingSettings::QPickingSettings(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QPickingSettings.

[slot] void QPickingSettings::setWorldSpaceTolerance(float worldSpaceTolerance)

Set the threshold used for line and point picking

Note: Setter function for property worldSpaceTolerance.

See also worldSpaceTolerance().

float QPickingSettings::worldSpaceTolerance() const

Returns the line and point precision worldSpaceTolerance

Note: Getter function for property worldSpaceTolerance.

See also setWorldSpaceTolerance().

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