|qmake:||QT += widgets|
|QItemEditorCreator(const QByteArray &valuePropertyName)|
- 2 public functions inherited from QItemEditorCreatorBase
QItemEditorCreator<MyEditor> *itemCreator = new QItemEditorCreator<MyEditor>("myProperty"); QItemEditorFactory *factory = new QItemEditorFactory;
The constructor takes the name of the property that contains the editing data. QItemDelegate can then access the property by name when it sets and retrieves editing data. Only use this class if your editor does not define a user property (using the USER keyword in the Q_PROPERTY macro). If the widget has a user property, you should use QStandardItemEditorCreator instead.
Member Function Documentation
QItemEditorCreator::QItemEditorCreator(const QByteArray &valuePropertyName)
Constructs an editor creator object using valuePropertyName as the name of the property to be used for editing. The property name is used by QItemDelegate when setting and getting editor data.
Note that the valuePropertyName is only used if the editor widget does not have a user property defined.
Reimplemented from QItemEditorCreatorBase::createWidget().
[virtual] QByteArray QItemEditorCreator::valuePropertyName() const
Reimplemented from QItemEditorCreatorBase::valuePropertyName().
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