QRayCasterHit Class

(Qt3DRender::QRayCasterHit)

Details of a hit when casting a ray through a model. More...

Header: #include <QRayCasterHit>
qmake: QT += 3drender
Since: Qt 5.11

Public Types

enum HitType { TriangleHit, LineHit, PointHit, EntityHit }

Public Functions

QRayCasterHit()
QRayCasterHit(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance, const QVector3D &localIntersect, const QVector3D &worldIntersect, uint primitiveIndex, uint v1, uint v2, uint v3)
QRayCasterHit(const Qt3DRender::QRayCasterHit &other)
~QRayCasterHit()
float distance() const
Qt3DCore::QEntity *entity() const
Qt3DCore::QNodeId entityId() const
QVector3D localIntersection() const
uint primitiveIndex() const
Qt3DRender::QRayCasterHit::HitType type() const
uint vertex1Index() const
uint vertex2Index() const
uint vertex3Index() const
QVector3D worldIntersection() const
Qt3DRender::QRayCasterHit &operator=(const Qt3DRender::QRayCasterHit &other)

Detailed Description

Details of a hit when casting a ray through a model.

Qt3DRender::QRayCasterHit contains the details of a successful hit when casting a ray through a model using a Qt3DRender::QRayCaster or Qt3DRender::QScreenRayCaster component.

See also Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, and Qt3DRender::QPickingSettings.

Member Type Documentation

enum QRayCasterHit::HitType

Specifies type of hit that was returned. This is controlled using QPickingSettings.

ConstantValueDescription
Qt3DRender::QRayCasterHit::TriangleHit0The picked primitive was a triangle and the vertex indices refer to the three points making up the triangle
Qt3DRender::QRayCasterHit::LineHit1The picked primitive was a line segment, and the first two vertices refer to the two points making up the line
Qt3DRender::QRayCasterHit::PointHit2The picked primitive was a single point; all 3 vertex indices will be undefined
Qt3DRender::QRayCasterHit::EntityHit3Only the bounding volume was considered; the primitive and vertex indices will be undefined

Member Function Documentation

QRayCasterHit::QRayCasterHit()

Default constructs an instance of QRayCasterHit.

QRayCasterHit::QRayCasterHit(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance, const QVector3D &localIntersect, const QVector3D &worldIntersect, uint primitiveIndex, uint v1, uint v2, uint v3)

Default constructs an instance of QRayCasterHit.

QRayCasterHit::QRayCasterHit(const Qt3DRender::QRayCasterHit &other)

Default constructs an instance of QRayCasterHit.

QRayCasterHit::~QRayCasterHit()

Destroys the instance of QRayCasterHit.

float QRayCasterHit::distance() const

Returns the distance between the origin of the ray and the intersection point

Qt3DCore::QEntity *QRayCasterHit::entity() const

Returns a pointer to the entity that was hit

Qt3DCore::QNodeId QRayCasterHit::entityId() const

Returns the id of the entity that was hit

QVector3D QRayCasterHit::localIntersection() const

Returns the coordinates of the intersection point in the entity's coordinate system

uint QRayCasterHit::primitiveIndex() const

Returns the index of the picked primitive

Qt3DRender::QRayCasterHit::HitType QRayCasterHit::type() const

Returns the type of the hit

uint QRayCasterHit::vertex1Index() const

Returns the index of the first vertex of the picked primitive

uint QRayCasterHit::vertex2Index() const

Returns the index of the second vertex of the picked primitive

uint QRayCasterHit::vertex3Index() const

Returns the index of the third vertex of the picked primitive

QVector3D QRayCasterHit::worldIntersection() const

Returns the coordinates of the intersection point in the model's coordinate system

Qt3DRender::QRayCasterHit &QRayCasterHit::operator=(const Qt3DRender::QRayCasterHit &other)

Copy-assignment operator.

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