|qmake:||QT += core|
- 10 static public members inherited from QObject
|virtual bool||event(QEvent *e) override|
|virtual void||onEntry(QEvent *event) override|
|virtual void||onExit(QEvent *event) override|
Additional Inherited Members
- 1 property inherited from QAbstractState
- 1 property inherited from QObject
- 1 public slot inherited from QObject
- 3 signals inherited from QAbstractState
- 2 signals inherited from QObject
- 3 protected functions inherited from QAbstractState
- 9 protected functions inherited from QObject
The QFinalState class provides a final state.
A final state is used to communicate that (part of) a QStateMachine has finished its work. When a final top-level state is entered, the state machine's finished() signal is emitted. In general, when a final substate (a child of a QState) is entered, the parent state's finished() signal is emitted. QFinalState is part of The State Machine Framework.
To use a final state, you create a QFinalState object and add a transition to it from another state. Example:
QPushButton button; QStateMachine machine; QState *s1 = new QState(); QFinalState *s2 = new QFinalState(); s1->addTransition(&button, SIGNAL(clicked()), s2); machine.addState(s1); machine.addState(s2); QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit())); machine.setInitialState(s1); machine.start();
See also QState::finished().
Member Function Documentation
QFinalState::QFinalState(QState *parent = nullptr)
Constructs a new QFinalState object with the given parent state.
Destroys this final state.
[override virtual protected] bool QFinalState::event(QEvent *e)
Reimplemented from QAbstractState::event().
[override virtual protected] void QFinalState::onEntry(QEvent *event)
Reimplemented from QAbstractState::onEntry().
[override virtual protected] void QFinalState::onExit(QEvent *event)
Reimplemented from QAbstractState::onExit().
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