QInputDeviceIntegration Class


Abstract base class used to define new input methods such as game controllers. More...

Header: #include <QInputDeviceIntegration>
qmake: QT += 3dinput
Since: Qt 5.5
Inherits: QObject

Public Functions

virtual Qt3DInput::QAbstractPhysicalDevice *createPhysicalDevice(const QString &name) = 0
virtual QStringList deviceNames() const = 0
void initialize(Qt3DInput::QInputAspect *aspect)
virtual QVector<Qt3DCore::QAspectJobPtr> jobsToExecute(qint64 time) = 0
virtual Qt3DInput::QAbstractPhysicalDeviceBackendNode *physicalDevice(Qt3DCore::QNodeId id) const = 0
virtual QVector<Qt3DCore::QNodeId> physicalDevices() const = 0
  • 31 public functions inherited from QObject

Static Public Members

const QMetaObject staticMetaObject
  • 9 static public members inherited from QObject

Protected Functions

QInputDeviceIntegration(QObject *parent = nullptr)
Qt3DInput::QInputAspect *inputAspect() const
void registerBackendType(const Qt3DCore::QBackendNodeMapperPtr &functor)
void registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor)
  • 9 protected functions inherited from QObject

Additional Inherited Members

  • 1 property inherited from QObject
  • 1 public slot inherited from QObject
  • 2 signals inherited from QObject

Detailed Description

Abstract base class used to define new input methods such as game controllers.

Member Function Documentation

[protected] QInputDeviceIntegration::QInputDeviceIntegration(QObject *parent = nullptr)

Creates a new QInputDeviceIntegration with parent.

[pure virtual] Qt3DInput::QAbstractPhysicalDevice *QInputDeviceIntegration::createPhysicalDevice(const QString &name)

Create the Physical device identified by name.

If not recognized return nullptr

[pure virtual] QStringList QInputDeviceIntegration::deviceNames() const

void QInputDeviceIntegration::initialize(Qt3DInput::QInputAspect *aspect)

Called by the InputAspect object after the integration has been created with aspect.

[protected] Qt3DInput::QInputAspect *QInputDeviceIntegration::inputAspect() const

QInputDeviceIntegration::inputAspect Returns the Input Aspect associated with the InputDeviceIntegration

[pure virtual] QVector<Qt3DCore::QAspectJobPtr> QInputDeviceIntegration::jobsToExecute(qint64 time)

[pure virtual] Qt3DInput::QAbstractPhysicalDeviceBackendNode *QInputDeviceIntegration::physicalDevice(Qt3DCore::QNodeId id) const

Returns the QAbstractPhysicalDevice identified by the given id if it is related to this QInputDeviceIntegration.

[pure virtual] QVector<Qt3DCore::QNodeId> QInputDeviceIntegration::physicalDevices() const

Returns the list of node ids for physical devices associated with this QInputDeviceIntegration.

[protected] void QInputDeviceIntegration::registerBackendType(const Qt3DCore::QBackendNodeMapperPtr &functor)

[protected] void QInputDeviceIntegration::registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor)

Registers a corresponding backend class for this front end implementation with metaObject and functor.

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