planets.qml Example File

threejs/planets/planets.qml
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import QtQuick 2.0 import QtCanvas3D 1.0 import "planets.js" as GLCode Item { id: mainview width: 1280 height: 768 visible: true property int focusedPlanet: 100 property int oldPlanet: 0 property real xLookAtOffset: 0 property real yLookAtOffset: 0 property real zLookAtOffset: 0 property real xCameraOffset: 0 property real yCameraOffset: 0 property real zCameraOffset: 0 property real cameraNear: 0 property int sliderLength: (width < height) ? width / 2 : height / 2 property real textSize: (sliderLength < 320) ? (sliderLength / 20) : 16 property real planetButtonSize: (height < 768) ? (height / 11) : 70 NumberAnimation { id: lookAtOffsetAnimation target: mainview properties: "xLookAtOffset, yLookAtOffset, zLookAtOffset" to: 0 easing.type: Easing.InOutQuint duration: 1250 } NumberAnimation { id: cameraOffsetAnimation target: mainview properties: "xCameraOffset, yCameraOffset, zCameraOffset" to: 0 easing.type: Easing.InOutQuint duration: 2500 } Behavior on cameraNear { PropertyAnimation { easing.type: Easing.InOutQuint duration: 2500 } } onFocusedPlanetChanged: { if (focusedPlanet == 100) { info.opacity = 0; updatePlanetInfo(); } else { updatePlanetInfo(); info.opacity = 0.5; } GLCode.prepareFocusedPlanetAnimation(); lookAtOffsetAnimation.restart(); cameraOffsetAnimation.restart(); } Canvas3D { id: canvas3d anchors.fill: parent onInitializeGL: { GLCode.initializeGL(canvas3d, eventSource, mainview); } onPaintGL: { GLCode.paintGL(canvas3d); fpsDisplay.fps = canvas3d.fps; } onResizeGL: { GLCode.onResizeGL(canvas3d); } ControlEventSource { anchors.fill: parent focus: true id: eventSource } } ListModel { id: planetModel ListElement { name: "Sun" radius: "109 x Earth" temperature: "5 778 K" orbitalPeriod: "" distance: "" planetImageSource: "images/sun.png" planetNumber: 0 } ListElement { name: "Mercury" radius: "0.3829 x Earth" temperature: "80-700 K" orbitalPeriod: "87.969 d" distance: "0.387 098 AU" planetImageSource: "images/mercury.png" planetNumber: 1 } ListElement { name: "Venus" radius: "0.9499 x Earth" temperature: "737 K" orbitalPeriod: "224.701 d" distance: "0.723 327 AU" planetImageSource: "images/venus.png" planetNumber: 2 } ListElement { name: "Earth" radius: "6 378.1 km" temperature: "184-330 K" orbitalPeriod: "365.256 d" distance: "149598261 km (1 AU)" planetImageSource: "images/earth.png" planetNumber: 3 } ListElement { name: "Mars" radius: "0.533 x Earth" temperature: "130-308 K" orbitalPeriod: "686.971 d" distance: "1.523679 AU" planetImageSource: "images/mars.png" planetNumber: 4 } ListElement { name: "Jupiter" radius: "11.209 x Earth" temperature: "112-165 K" orbitalPeriod: "4332.59 d" distance: "5.204267 AU" planetImageSource: "images/jupiter.png" planetNumber: 5 } ListElement { name: "Saturn" radius: "9.4492 x Earth" temperature: "84-134 K" orbitalPeriod: "10759.22 d" distance: "9.5820172 AU" planetImageSource: "images/saturn.png" planetNumber: 6 } ListElement { name: "Uranus" radius: "4.007 x Earth" temperature: "49-76 K" orbitalPeriod: "30687.15 d" distance: "19.189253 AU" planetImageSource: "images/uranus.png" planetNumber: 7 } ListElement { name: "Neptune" radius: "3.883 x Earth" temperature: "55-72 K" orbitalPeriod: "60190.03 d" distance: "30.070900 AU" planetImageSource: "images/neptune.png" planetNumber: 8 } ListElement { name: "Solar System" planetImageSource: "" planetNumber: 100 // Defaults to solar system } } Component { id: planetButtonDelegate PlanetButton { source: planetImageSource text: name focusPlanet: planetNumber planetSelector: mainview buttonSize: planetButtonSize fontSize: textSize } } ListView { id: planetButtonView anchors.top: parent.top anchors.right: parent.right anchors.bottom: parent.bottom anchors.rightMargin: planetButtonSize / 5 anchors.bottomMargin: planetButtonSize / 7 spacing: planetButtonSize / 7 width: planetButtonSize * 1.4 interactive: false model: planetModel delegate: planetButtonDelegate } InfoSheet { id: info width: 400 anchors.right: planetButtonView.left anchors.rightMargin: 10 opacity: 0.5 // Set initial information for Solar System planet: "Solar System" exampleDetails: "This example shows a 3D model of the Solar</p>" + "<p>System comprised of the Sun and the eight</p>" + "<p>planets orbiting the Sun.</p></br>" + "<p>The example is implemented using QtCanvas3D,</p>" + "<p>three.js and _RingGeometry() method from</p>" + "<p>threex.planets extension.</p></br>" + "<p>The textures and images used in the example</p>" + "<p>are Copyright (c) by James Hastings-Trew,</p>" + "<a href=\"http://planetpixelemporium.com/planets.html\">" + "http://planetpixelemporium.com/planets.html</a>" } function updatePlanetInfo() { info.width = 200; if (focusedPlanet !== 100) { info.planet = planetModel.get(focusedPlanet).name info.radius = planetModel.get(focusedPlanet).radius info.temperature = planetModel.get(focusedPlanet).temperature info.orbitalPeriod = planetModel.get(focusedPlanet).orbitalPeriod info.distance = planetModel.get(focusedPlanet).distance } } StyledSlider { id: speedSlider anchors.top: parent.top anchors.topMargin: 10 anchors.horizontalCenter: parent.horizontalCenter width: sliderLength value: 0.2 minimumValue: 0 maximumValue: 1 onValueChanged: GLCode.onSpeedChanged(value); } Text { anchors.right: speedSlider.left anchors.verticalCenter: speedSlider.verticalCenter anchors.rightMargin: 10 font.family: "Helvetica" font.pixelSize: textSize font.weight: Font.Light color: "white" text: "Rotation Speed" } StyledSlider { id: scaleSlider anchors.bottom: parent.bottom anchors.bottomMargin: 10 anchors.horizontalCenter: parent.horizontalCenter width: sliderLength value: 1200 minimumValue: 1 maximumValue: 2000 onValueChanged: GLCode.setScale(value); } Text { anchors.right: scaleSlider.left anchors.verticalCenter: scaleSlider.verticalCenter anchors.rightMargin: 10 font.family: "Helvetica" font.pixelSize: textSize font.weight: Font.Light color: "white" text: "Planet Size" } StyledSlider { id: distanceSlider anchors.left: parent.left anchors.leftMargin: 10 anchors.verticalCenter: parent.verticalCenter orientation: Qt.Vertical height: sliderLength value: 1 minimumValue: 1 maximumValue: 2 onValueChanged: GLCode.setCameraDistance(value); } Text { y: distanceSlider.y + distanceSlider.height + width + 10 x: distanceSlider.x + 30 - textSize transform: Rotation { origin.x: 0; origin.y: 0; angle: -90 } font.family: "Helvetica" font.pixelSize: textSize font.weight: Font.Light color: "white" text: "Viewing Distance" } // FPS display, initially hidden, clicking will show it FpsDisplay { id: fpsDisplay anchors.left: parent.left anchors.top: parent.top width: 32 height: 64 hidden: true } }

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