hellovulkantexture.h Example File

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#include <QVulkanWindow> #include <QImage> class VulkanRenderer : public QVulkanWindowRenderer { public: VulkanRenderer(QVulkanWindow *w); void initResources() override; void initSwapChainResources() override; void releaseSwapChainResources() override; void releaseResources() override; void startNextFrame() override; private: VkShaderModule createShader(const QString &name); bool createTexture(const QString &name); bool createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem, VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex); bool writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory); void ensureTexture(); QVulkanWindow *m_window; QVulkanDeviceFunctions *m_devFuncs; VkDeviceMemory m_bufMem = VK_NULL_HANDLE; VkBuffer m_buf = VK_NULL_HANDLE; VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT]; VkDescriptorPool m_descPool = VK_NULL_HANDLE; VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE; VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT]; VkPipelineCache m_pipelineCache = VK_NULL_HANDLE; VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE; VkPipeline m_pipeline = VK_NULL_HANDLE; VkSampler m_sampler = VK_NULL_HANDLE; VkImage m_texImage = VK_NULL_HANDLE; VkDeviceMemory m_texMem = VK_NULL_HANDLE; bool m_texLayoutPending = false; VkImageView m_texView = VK_NULL_HANDLE; VkImage m_texStaging = VK_NULL_HANDLE; VkDeviceMemory m_texStagingMem = VK_NULL_HANDLE; bool m_texStagingPending = false; QSize m_texSize; VkFormat m_texFormat; QMatrix4x4 m_proj; float m_rotation = 0.0f; }; class VulkanWindow : public QVulkanWindow { public: QVulkanWindowRenderer *createRenderer() override; };

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