Qt Quick 3D - Dynamic Texture Example
/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.15 Component { Item { property variant stickies id: page width: ListView.view.width + 40 height: ListView.view.height Image { source: "cork.jpg" width: page.ListView.view.width height: page.ListView.view.height fillMode: Image.PreserveAspectCrop clip: true } MouseArea { anchors.fill: parent onClicked: page.focus = false; } Text { text: name x: 15 y: 8 height: 40 width: 370 font.pixelSize: 18 font.bold: true color: "white" style: Text.Outline styleColor: "black" wrapMode: Text.Wrap } Repeater { model: notes Item { id: stickyPage property int randomX: Math.random() * (page.ListView.view.width - 0.5 * stickyImage.width) + 100 property int randomY: Math.random() * (page.ListView.view.height - 0.5 * stickyImage.height) + 50 x: randomX y: randomY rotation: -flickable.horizontalVelocity / 100; Behavior on rotation { SpringAnimation { spring: 2.0; damping: 0.15 } } Item { id: sticky scale: 0.7 Image { id: stickyImage x: 8 + -width * 0.6 / 2 y: -20 source: "note-yellow.png" scale: 0.6 transformOrigin: Item.TopLeft } TextEdit { id: myText x: -104 y: 36 width: 215 height: 200 font.pixelSize: 24 readOnly: false rotation: -8 text: noteText wrapMode: Text.Wrap } Item { x: stickyImage.x y: -20 width: stickyImage.width * stickyImage.scale height: stickyImage.height * stickyImage.scale MouseArea { id: mouse anchors.fill: parent drag.target: stickyPage drag.axis: Drag.XAndYAxis drag.minimumY: 0 drag.maximumY: page.height - 80 drag.minimumX: 100 drag.maximumX: page.width - 140 onClicked: myText.forceActiveFocus() } } } Image { x: -width / 2 y: -height * 0.5 / 2 source: "tack.png" scale: 0.7 transformOrigin: Item.TopLeft } states: State { name: "pressed" when: mouse.pressed PropertyChanges { target: sticky; rotation: 8; scale: 1 } PropertyChanges { target: page; z: 8 } } transitions: Transition { NumberAnimation { properties: "rotation,scale"; duration: 200 } } } } } }