Qt Quick 3D Environment Variables
This page contains a list of all environment variables that Qt Quick 3D supports. The environment variables are primarily meant for testing, but they can also be used to set certain platform specific values.
Variable | Description |
---|---|
QT_QUICK3D_DUMP_PERFTIMERS | Dumps perf timers. This variable can be used to dump the performance timers with non-zero value. |
QT_QUICK3D_DUMP_RENDERTIMES | Dumps render times. This variable can be used to dump the render times with non-zero value. |
QT_QUICK3D_FORCE_OPENGL_BACKEND | Forces specific OpenGL backend. This integer value can be used to force the use of specific OpenGL backend provided it is supported.
|
QT_QUICK3D_DUMP_SHADERS | Dump generated shaders. This value can be used to dump the generated shader code for vertex- and fragment shaders with non-zero value. |
QT_QUICK3D_THREAD_COUNT | Specifies the amount of thread used by the backend for background processing. This value can be used to set the amount of threads used by the backend for background processing. |
QT_QUICK3D_SHADER_PRECISION | Specifies default shader precision. This value can be used to control the precision of generated shaders. Possible values are lowp , mediump and highp . |
QT_QUICK3D_SAMPLER_PRECISION | Specifies default shader sampler precision. This value can be used to control the precision of samplers in generated shaders. Possible values are lowp , mediump and highp . |
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.