Qt Quick 3D - HelloCube Example

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import QtQuick 2.15 import QtQuick.Window 2.14 import QtQuick3D 1.15 Window { id: window width: 640 height: 640 visible: true color: "black" Rectangle { id: qt_logo width: 230 height: 230 anchors.top: parent.top anchors.left: parent.left anchors.margins: 10 color: "transparent" layer.enabled: true Rectangle { anchors.fill: parent color: "black" Image { anchors.fill: parent source: "qt_logo.png" } Text { id: text anchors.bottom: parent.bottom anchors.left: parent.left color: "white" font.pixelSize: 17 text: qsTr("The Future is Written with Qt") } transform: Rotation { id: rotation origin.x: qt_logo.width / 2 origin.y: qt_logo.height / 2 axis { x: 1; y: 0; z: 0 } } PropertyAnimation { id: flip1 target: rotation property: "angle" duration: 600 to: 180 from: 0 } PropertyAnimation { id: flip2 target: rotation property: "angle" duration: 600 to: 360 from: 180 } } } View3D { id: view anchors.fill: parent camera: camera renderMode: View3D.Overlay PerspectiveCamera { id: camera position: Qt.vector3d(0, 200, 300) eulerRotation.x: -30 } DirectionalLight { eulerRotation.x: -30 } Model { id: cube visible: true position: Qt.vector3d(0, 0, 0) source: "#Cube" materials: [ DefaultMaterial { diffuseMap: Texture { id: texture sourceItem: qt_logo } } ] eulerRotation.y: 90 SequentialAnimation on eulerRotation { loops: Animation.Infinite PropertyAnimation { duration: 5000 from: Qt.vector3d(0, 0, 0) to: Qt.vector3d(360, 0, 360) } } } } MouseArea { id: mouseArea anchors.fill: qt_logo Text { id: clickme anchors.top: mouseArea.top anchors.horizontalCenter: mouseArea.horizontalCenter font.pixelSize: 17 text: "Click me!" color: "white" SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { duration: 400; from: "white"; to: "black" } ColorAnimation { duration: 400; from: "black"; to: "white" } } states: [ State { name: "flipped"; AnchorChanges { target: clickme anchors.top: undefined anchors.bottom: mouseArea.bottom } } ] } onClicked: { if (clickme.state == "flipped") { clickme.state = ""; flip2.start(); } else { clickme.state = "flipped"; flip1.start(); } } } }