Qt Quick 3D - View3D Example
/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.15 import QtQuick.Window 2.14 import QtQuick3D 1.15 import QtQuick.Controls 2.14 Window { id: window width: 1280 height: 720 visible: true title: "View3Ds with Different Cameras" // The root scene Node { id: standAloneScene DirectionalLight { ambientColor: Qt.rgba(1.0, 1.0, 1.0, 1.0) } Model { source: "#Cube" y: -104 scale: Qt.vector3d(3, 3, 0.1) eulerRotation.x: -90 materials: [ DefaultMaterial { diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0) } ] } Model { source: "teapot.mesh" y: -100 scale: Qt.vector3d(50, 50, 50) materials: [ PrincipledMaterial { baseColor: "#41cd52" metalness: 0.75 roughness: 0.1 specularAmount: 1.0 indexOfRefraction: 2.5 opacity: 1.0 } ] PropertyAnimation on eulerRotation.y { loops: Animation.Infinite duration: 5000 to: 0 from: -360 } } // The predefined cameras. They have to be part of the scene, i.e. inside the root node. // Animated perspective camera Node { PerspectiveCamera { id: cameraPerspectiveOne z: 600 } PropertyAnimation on eulerRotation.x { loops: Animation.Infinite duration: 5000 to: -360 from: 0 } } // Stationary perspective camera PerspectiveCamera { id: cameraPerspectiveTwo z: 600 } // Second animated perspective camera Node { PerspectiveCamera { id: cameraPerspectiveThree x: 500 eulerRotation.y: 90 } PropertyAnimation on eulerRotation.y { loops: Animation.Infinite duration: 5000 to: 0 from: -360 } } // Stationary orthographic camera viewing from the top OrthographicCamera { id: cameraOrthographicTop y: 600 eulerRotation.x: -90 } // Stationary orthographic camera viewing from the front OrthographicCamera { id: cameraOrthographicFront z: 600 } // Stationary orthographic camera viewing from left OrthographicCamera { id: cameraOrthographicLeft x: -600 eulerRotation.y: -90 } } // The views Rectangle { id: topLeft anchors.top: parent.top anchors.left: parent.left width: parent.width * 0.5 height: parent.height * 0.5 color: "#848895" border.color: "black" View3D { id: topLeftView anchors.fill: parent importScene: standAloneScene camera: cameraOrthographicFront } Label { text: "Front" anchors.top: parent.top anchors.left: parent.left anchors.margins: 10 color: "#222840" font.pointSize: 14 } } Rectangle { id: topRight anchors.top: parent.top anchors.right: parent.right width: parent.width * 0.5 height: parent.height * 0.5 color: "transparent" border.color: "black" Label { text: "Perspective" anchors.top: parent.top anchors.right: parent.right anchors.margins: 10 color: "#222840" font.pointSize: 14 } View3D { id: topRightView anchors.top: parent.top anchors.right: parent.right anchors.left: parent.left anchors.bottom: parent.bottom; camera: cameraPerspectiveOne importScene: standAloneScene renderMode: View3D.Underlay environment: SceneEnvironment { clearColor: "#848895" backgroundMode: SceneEnvironment.Color } } Row { id: controlsContainer anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter spacing: 10 padding: 10 RoundButton { text: "Camera 1" highlighted: topRightView.camera == cameraPerspectiveOne onClicked: { topRightView.camera = cameraPerspectiveOne } } RoundButton { text: "Camera 2" highlighted: topRightView.camera == cameraPerspectiveTwo onClicked: { topRightView.camera = cameraPerspectiveTwo } } RoundButton { text: "Camera 3" highlighted: topRightView.camera == cameraPerspectiveThree onClicked: { topRightView.camera = cameraPerspectiveThree } } } } Rectangle { id: bottomLeft anchors.bottom: parent.bottom anchors.left: parent.left width: parent.width * 0.5 height: parent.height * 0.5 color: "#848895" border.color: "black" View3D { id: bottomLeftView anchors.fill: parent importScene: standAloneScene camera: cameraOrthographicTop } Label { text: "Top" anchors.top: parent.top anchors.left: parent.left anchors.margins: 10 color: "#222840" font.pointSize: 14 } } Rectangle { id: bottomRight anchors.bottom: parent.bottom anchors.right: parent.right width: parent.width * 0.5 height: parent.height * 0.5 color: "#848895" border.color: "black" View3D { id: bottomRightView anchors.fill: parent importScene: standAloneScene camera: cameraOrthographicLeft } Label { text: "Left" anchors.top: parent.top anchors.right: parent.right anchors.margins: 10 color: "#222840" font.pointSize: 14 } } }