SCurveTonemap QML Type

A tonemapping effect. More...

Import Statement: import QtQuick3D.Effects 1.0

Properties

Detailed Description

The SCurveTonemap effect can be used to map the colors in the scene to others, to approximate the appearance of high-dynamic-range result.

Property Documentation

contrastBoost : real

Enhance or reduce the overall contrast of the tonemap. Range is [-1...2]. 0 by default.


exposureValue : real

Range is [0.01...16]. 1 by default.


gammaValue : real

The gamma of the tonemap. Sensible values are in the range [0.1...8]. 2.2 by default.


saturationLevel : real

The overall saturation level of the tonemap. Range is [0...2], with 0 being fully grayscale and being very oversaturated. 1 by default.


shoulderEmphasis : real

Range is [-1...1]. 0 by default.


shoulderSlope : real

S-Curve shoulder slope. Shoulder defines where highlights lose contrast. Range is [0...3]. 1 by default.


toeEmphasis : real

Range is [-1...1]. 0 by default.


toeSlope : real

S-Curve toe slope. Toe defines where shadows lose contrast. Range is [0...3]. 1 by default.


useExposure : bool

Specifies if exposureValue or whitePoint will be used for luminance calculations. false by default.


whitePoint : real

Range is [0.01...128]. 1 by default.


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