Qt Quick Demo - Calqlatr

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import QtQuick import "content" import "content/calculator.js" as CalcEngine Rectangle { id: window width: 320 height: 480 focus: true color: "#272822" onWidthChanged: controller.reload() onHeightChanged: controller.reload() Item { id: pad width: 180 NumberPad { id: numPad y: 10 anchors.horizontalCenter: pad.horizontalCenter display: display } } AnimationController { id: controller animation: ParallelAnimation { NumberAnimation { target: display property: "x" duration: 400 from: -16 to: window.width - display.width easing.type: Easing.InOutQuad } NumberAnimation { target: pad property: "x" duration: 400 from: window.width - pad.width to: 0 easing.type: Easing.InOutQuad } SequentialAnimation { NumberAnimation { target: pad property: "scale" duration: 200 from: 1 to: 0.97 easing.type: Easing.InOutQuad } NumberAnimation { target: pad property: "scale" duration: 200 from: 0.97 to: 1 easing.type: Easing.InOutQuad } } } } Keys.onPressed: function(event) { if (event.key >= Qt.Key_0 && event.key <= Qt.Key_9) { CalcEngine.digitPressed(parseInt(event.text), display) return } switch (event.key) { case Qt.Key_Plus: case Qt.Key_Minus: case Qt.Key_Asterisk: case Qt.Key_Slash: CalcEngine.operatorPressed(event.text, display) break case Qt.Key_Enter: case Qt.Key_Return: CalcEngine.operatorPressed("=", display) break case Qt.Key_Comma: case Qt.Key_Period: CalcEngine.digitPressed(".", display) break case Qt.Key_Backspace: CalcEngine.operatorPressed("backspace", display) break } } Display { id: display x: -16 width: window.width - pad.width height: parent.height MouseArea { id: mouseInput property real startX: 0 property real oldP: 0 property bool rewind: false anchors { bottom: parent.bottom left: parent.left right: parent.right } height: 50 onPositionChanged: { const reverse = startX > window.width / 2 const mx = mapToItem(window, mouseInput.mouseX, mouseInput.mouseY).x const p = Math.abs((mx - startX) / (window.width - display.width)) rewind = p < oldP ? !reverse : reverse controller.progress = reverse ? 1 - p : p oldP = p } onPressed: startX = mapToItem(window, mouseInput.mouseX, mouseInput.mouseY).x onReleased: { if (rewind) controller.completeToBeginning() else controller.completeToEnd() } } } }