Qt Quick 3D - Custom Materials Example
void MAIN() { vec2 size = vec2(textureSize(SCREEN_TEXTURE, 0)); vec2 uv = FRAGCOORD.xy / size; vec2 d = vec2(1.0 / size.x, 1.0 / size.y); vec4 diff = texture(SCREEN_TEXTURE, uv + d) - texture(SCREEN_TEXTURE, uv - d); float c = (diff.x + diff.y + diff.z) + 0.5; float alpha = 1.0; if (uKeepAlpha) alpha = texture(SCREEN_TEXTURE, uv).a; BASE_COLOR = vec4(vec3(c), alpha); }