Qt Quick 3D - Custom Shaders Example

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import QtQuick import QtQuick3D import QtQuick.Controls Window { id: window width: 1280 height: 720 visible: true color: "#848895" MaterialControl { id: control anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter } View3D { anchors.fill: parent camera: camera PerspectiveCamera { id: camera position: Qt.vector3d(0, 200, 300) eulerRotation.x: -30 } Model { position: Qt.vector3d(0, 0, 0) NumberAnimation on eulerRotation.y { from: 0 to: 360 duration: 3000 loops: -1 running: control.animateRotation } scale: Qt.vector3d(2, 2, 2) source: "#Sphere" materials: [ ExampleMaterial { id: exampleMaterial time: control.time amplitude: control.amplitude alpha: control.alpha texturing: control.texturing textureFromItem: control.textureFromItem texSrc: Rectangle { layer.enabled: true layer.textureMirroring: ShaderEffectSource.NoMirroring visible: false SequentialAnimation on color { ColorAnimation { from: "black"; to: "yellow"; duration: 2000 } ColorAnimation { from: "yellow"; to: "cyan"; duration: 1000 } ColorAnimation { from: "cyan"; to: "black"; duration: 500 } loops: -1 } width: 512 height: 512 Image { source: "qt_logo.png" anchors.centerIn: parent } } } ] } } }