Qt Quick 3D - Dynamic Texture Example

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import QtQuick Image { id: corkPanel source: "content/cork.jpg" width: ListView.view.width height: ListView.view.height fillMode: Image.PreserveAspectCrop TapHandler { objectName: name onTapped: corkPanel.Window.activeFocusItem.focus = false } Text { text: name x: 15 y: 8 height: 40 width: 370 font.pixelSize: 18 font.bold: true color: "white" style: Text.Outline styleColor: "black" wrapMode: Text.Wrap } Repeater { model: notes Item { id: fulcrum x: 100 + Math.random() * (corkPanel.width - 0.5 * paper.width) y: 50 + Math.random() * (corkPanel.height - 0.5 * paper.height) Item { id: note scale: 0.7 Image { id: paper x: 8 + -width * 0.6 / 2 y: -20 source: "note-yellow.png" scale: 0.6 transformOrigin: Item.TopLeft antialiasing: true DragHandler { target: fulcrum xAxis.minimum: 100 xAxis.maximum: corkPanel.width - 80 yAxis.minimum: 0 yAxis.maximum: corkPanel.height - 80 } } TextEdit { id: text x: -104 y: 36 width: 215 height: 24 font.pixelSize: 24 readOnly: false selectByMouse: activeFocus rotation: -8 text: noteText wrapMode: Text.Wrap } rotation: -flickable.horizontalVelocity / 100 Behavior on rotation { SpringAnimation { spring: 2.0; damping: 0.15 } } } Image { x: -width / 2 y: -height * 0.5 / 2 source: "tack.png" scale: 0.7 transformOrigin: Item.TopLeft } states: State { name: "pressed" when: text.activeFocus PropertyChanges { target: note; rotation: 8; scale: 1 } PropertyChanges { target: fulcrum; z: 8 } } transitions: Transition { NumberAnimation { properties: "rotation,scale"; duration: 200 } } } } }