Qt Quick 3D - Effects Example
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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick import QtQuick3D import QtQuick.Controls import QtQuick.Layouts import QtQuick3D.Effects Window { visible: true width: 800 height: 600 title: qsTr("Quick3D Effects Test") color: "#f0f0f0" View3D { id: view3D property real animationValue: 0.0 property real fastAnimationValue: animationValue * 10 anchors.left: settings.right anchors.top: parent.top anchors.right: parent.right anchors.bottom: parent.bottom NumberAnimation on animationValue { id: modelAnimation running: true paused: !animationButton.checked loops: Animation.Infinite from: 0.0 to: 360.0 duration: 40000 } PerspectiveCamera { z: 500 clipNear: 200 clipFar: 1000 } DirectionalLight { eulerRotation.x: -30 brightness: 2 } environment: SceneEnvironment { id: sceneEnvironment clearColor: "#09102b" backgroundMode: motionBox.checked ? SceneEnvironment.Transparent : SceneEnvironment.Color antialiasingMode: modeButton1.checked ? SceneEnvironment.NoAA : modeButton2.checked ? SceneEnvironment.SSAA : modeButton3.checked ? SceneEnvironment.MSAA : SceneEnvironment.ProgressiveAA antialiasingQuality: qualityButton1.checked ? SceneEnvironment.Medium : qualityButton2.checked ? SceneEnvironment.High : SceneEnvironment.VeryHigh temporalAAEnabled: temporalModeButton.checked temporalAAStrength: temporalStrengthSlider.value effects: [ ] } Texture { id: corkTexture source: "cork.jpg" scaleU: 0.5 scaleV: 0.5 } Texture { id: textTexture source: "texture.png" } Node { id: scene Model { source: "#Cube" x: -100 eulerRotation.y: 45 eulerRotation.x: 30 + view3D.animationValue scale: Qt.vector3d(2, 2, 2) materials: DefaultMaterial { diffuseMap: corkTexture } } Model { source: "#Cube" x: 350 * Math.sin(view3D.fastAnimationValue/180 * Math.PI) y: 350 * Math.cos(view3D.fastAnimationValue/180 * Math.PI) z: -300 eulerRotation.y: 5 eulerRotation.x: 5 scale: Qt.vector3d(1.2, 1.2, 1.2) materials: DefaultMaterial { diffuseMap: textTexture } } Model { source: "#Sphere" x: 80 y: -40 z: 200 scale: Qt.vector3d(1.4, 1.4, 1.4) materials: PrincipledMaterial { baseColor: "#41cd52" metalness: 0.0 roughness: 0.1 opacity: 1.0 } } } } Button { id: animationButton anchors.top: settings.top anchors.horizontalCenter: settings.horizontalCenter text: "Animate!" checkable: true z: 1 } ScrollView { id: settings anchors.top: parent.top anchors.left: parent.left anchors.bottom: parent.bottom width: settingsRect.width Flickable { clip: false anchors.fill: parent contentWidth: settingsRect.width contentHeight: settingsRect.height Rectangle { id: settingsRect implicitHeight: settingsArea.height width: settingsArea.width + 20 ColumnLayout { id: settingsArea spacing: 2 Item { id: animationButtonSpace Layout.preferredHeight: animationButton.height } EffectBox { id: customBox text: "Custom combination" effect: CustomEffect { amount: customAmount.sliderValue } } SettingsGroup { visible: customBox.checked EffectSlider { id: customAmount fromValue: 0.0 toValue: 0.05 sliderValue: 0.01 precision: 4 } } EffectBox { id: gradientBox text: "AdditiveColorGradient" effect: AdditiveColorGradient { topColor: gradientTop.colorVector bottomColor: gradientBottom.colorVector } } SettingsGroup { visible: gradientBox.checked frame: false EffectColor { id: gradientTop colorVector: Qt.vector3d(0.7, 1.0, 0.7) description: "top" } EffectColor { id: gradientBottom colorVector: Qt.vector3d(0.0, 0.0, 0.0) description: "bottom" } } EffectBox { id: brushBox text: "BrushStrokes" effect: BrushStrokes { brushAngle: brushStrokesAngle.sliderValue brushLength: brushStrokesLength.sliderValue brushSize: brushStrokesSize.sliderValue } } SettingsGroup { visible: brushBox.checked EffectSlider { id: brushStrokesAngle fromValue: 0.0 toValue: 360.0 precision: 0 sliderValue: 45 description: "brush angle" } EffectSlider { id: brushStrokesLength fromValue: 0.0 toValue: 3.0 sliderValue: 1 description: "stroke length" } EffectSlider { id: brushStrokesSize fromValue: 10.0 toValue: 200.0 sliderValue: 100 precision: 0 description: "stroke size" } } EffectBox { id: chromaticBox text: "ChromaticAberration" effect: ChromaticAberration { aberrationAmount: chromaticAmount.sliderValue focusDepth: chromaticDepth.sliderValue } } SettingsGroup { visible: chromaticBox.checked EffectSlider { id: chromaticAmount fromValue: -200.0 toValue: 200.0 sliderValue: 50 precision: 0 description: "aberration amount" } EffectSlider { id: chromaticDepth fromValue: 0.0 toValue: 1000.0 sliderValue: 600 precision: 0 description: "focus depth" } } EffectBox { id: colorMasterBox text: "ColorMaster" effect: ColorMaster { redStrength: colorMasterRed.sliderValue greenStrength: colorMasterGreen.sliderValue blueStrength: colorMasterBlue.sliderValue saturation: colorMasterSaturation.sliderValue } } SettingsGroup { visible: colorMasterBox.checked EffectSlider { id: colorMasterRed fromValue: 0.0 toValue: 2.0 sliderValue: 1 precision: 2 description: "red strength" } EffectSlider { id: colorMasterGreen fromValue: 0.0 toValue: 2.0 sliderValue: 1.5 precision: 2 description: "green strength" } EffectSlider { id: colorMasterBlue fromValue: 0.0 toValue: 2.0 sliderValue: 1 precision: 2 description: "blue strength" } EffectSlider { id: colorMasterSaturation fromValue: -1.0 toValue: 1.0 sliderValue: 0 precision: 2 description: "saturation" } } EffectBox { id: dofBox text: "DepthOfFieldHQBlur" effect: DepthOfFieldHQBlur { focusDistance: dofFocusDistance.sliderValue focusRange: dofFocusRange.sliderValue blurAmount: dofBlurAmount.sliderValue } } SettingsGroup { visible: dofBox.checked EffectSlider { id: dofFocusDistance fromValue: 0.0 toValue: 1000.0 sliderValue: 400 precision: 0 description: "focus distance" } EffectSlider { id: dofFocusRange fromValue: 0.0 toValue: 400.0 sliderValue: 100 precision: 0 description: "focus range" } EffectSlider { id: dofBlurAmount fromValue: 0.0 toValue: 10.0 sliderValue: 4 precision: 1 description: "blur amount" } } EffectBox { id: desaturateBox text: "Desaturate" effect: Desaturate { amount: desaturateAmount.sliderValue } } SettingsGroup { visible: desaturateBox.checked EffectSlider { id: desaturateAmount fromValue: 0.0 toValue: 1.0 sliderValue: 0.7 } } EffectBox { id: rippleBox text: "DistortionRipple" effect: DistortionRipple { radius: rippleRadius.sliderValue distortionWidth: rippleWidth.sliderValue distortionHeight: rippleHeight.sliderValue distortionPhase: ripplePhase.sliderValue center: Qt.vector2d(0.5, 0.5) } } SettingsGroup { visible: rippleBox.checked EffectSlider { id: rippleRadius fromValue: 0.0 toValue: 100 sliderValue: 45 description: "radius" precision: 1 } EffectSlider { id: rippleWidth fromValue: 2.0 toValue: 100 sliderValue: 90 description: "width" precision: 1 } EffectSlider { id: rippleHeight fromValue: 0.0 toValue: 100 sliderValue: 40 description: "height" precision: 1 } EffectSlider { id: ripplePhase fromValue: 0.0 toValue: 360 sliderValue: 0 description: "phase" precision: 1 } } EffectBox { id: sphereBox text: "DistortionSphere" effect: DistortionSphere { radius: sphereRadius.sliderValue distortionHeight: sphereHeight.sliderValue center: Qt.vector2d(0.5, 0.5) } } SettingsGroup { visible: sphereBox.checked EffectSlider { id: sphereRadius fromValue: 0.0 toValue: 1.0 sliderValue: 0.25 description: "radius" } EffectSlider { id: sphereHeight fromValue: -1.0 toValue: 1.0 sliderValue: 0.5 description: "height" } } EffectBox { id: spiralBox text: "DistortionSpiral" effect: DistortionSpiral { radius: spiralRadius.sliderValue distortionStrength: spiralStrength.sliderValue center: Qt.vector2d(0.5, 0.5) } } SettingsGroup { visible: spiralBox.checked EffectSlider { id: spiralRadius fromValue: 0.0 toValue: 1.0 sliderValue: 0.25 description: "radius" } EffectSlider { id: spiralStrength fromValue: -10.0 toValue: 10.0 sliderValue: 1 precision: 1 description: "strength" } } EffectBox { id: edgeBox text: "EdgeDetect" effect: EdgeDetect { edgeStrength: edgeS.sliderValue } } SettingsGroup { visible: edgeBox.checked EffectSlider { id: edgeS fromValue: 0.0 toValue: 1.0 sliderValue: 0.5 precision: 2 } } EffectBox { id: embossBox text: "Emboss" effect: Emboss { amount: embossAmount.sliderValue } } SettingsGroup { visible: embossBox.checked EffectSlider { id: embossAmount fromValue: 0.0 toValue: 0.01 sliderValue: 0.003 precision: 4 } } EffectBox { id: flipBox text: "Flip" effect: Flip { flipHorizontally: flipH.checked flipVertically: flipV.checked } } SettingsGroup { visible: flipBox.checked CheckBox { id: flipH checked: true text: "horizontal" } CheckBox { id: flipV checked: true text: "vertical" } } EffectBox { id: hdrBox text: "HDRBloomTonemap" effect: HDRBloomTonemap { bloomThreshold: hdrBloomThreshold.sliderValue blurFalloff: hdrBlurFalloff.sliderValue exposure: hdrExposure.sliderValue gamma: hdrGamma.expValue } } SettingsGroup { visible: hdrBox.checked EffectSlider { id: hdrBloomThreshold fromValue: 0.0 toValue: 1.0 precision: 2 sliderValue: 1 description: "bloomThreshold" } EffectSlider { id: hdrBlurFalloff fromValue: 0.0 toValue: 10.0 precision: 1 sliderValue: 0 description: "blurFalloff" } EffectSlider { id: hdrExposure fromValue: -9 toValue: 9 precision: 1 sliderValue: 0 description: "exposure" } EffectSlider { id: hdrGamma exponential: true fromValue: Math.log2(0.1) toValue: Math.log2(4.0) precision: 2 sliderValue: 0 // i.e. 1 description: "gamma" } } EffectBox { id: motionBox text: "MotionBlur" effect: MotionBlur { fadeAmount: motionAmount.sliderValue blurQuality: motionQuality.sliderValue } } SettingsGroup { visible: motionBox.checked EffectSlider { id: motionAmount fromValue: 0.0 toValue: 1.0 precision: 2 sliderValue: 0.25 description: "fadeAmount" } EffectSlider { id: motionQuality fromValue: 0.1 toValue: 1.0 precision: 2 sliderValue: 0.25 description: "blurQuality" } } EffectBox { id: scatterBox text: "Scatter" effect: Scatter { amount: scatterAmount.sliderValue direction: scatterDirection.currentIndex randomize: scatterRandomize.checked } } SettingsGroup { visible: scatterBox.checked EffectSlider { id: scatterAmount fromValue: 0 toValue: 127 precision: 0 sliderValue: 10 description: "amount" } ComboBox { id: scatterDirection currentIndex: 0 displayText: "Dir: " + currentText //0 = both, 1 = horizontal, 2 = vertical model: ["both", "horizontal", "vertical"] } CheckBox { id: scatterRandomize checked: true text: "randomize" } } EffectBox { id: sCurveBox text: "SCurveTonemap" effect: SCurveTonemap { shoulderSlope: sCurveShoulderSlope.sliderValue shoulderEmphasis: sCurveShoulderEmphasis.sliderValue toeSlope: sCurveToeSlope.sliderValue toeEmphasis: sCurveToeEmphasis.sliderValue contrastBoost: sCurveContrast.sliderValue saturationLevel: sCurveSaturation.sliderValue gammaValue: sCurveGamma.expValue useExposure: sCurveUseExposure.checked whitePoint: sCurveWhitePoint.expValue exposureValue: sCurveExposure.expValue } } SettingsGroup { visible: sCurveBox.checked EffectSlider { id: sCurveShoulderSlope fromValue: 0.0 toValue: 3.0 precision: 2 sliderValue: 1.0 description: "shoulderSlope" } EffectSlider { id: sCurveShoulderEmphasis fromValue: -1.0 toValue: 1.0 precision: 2 sliderValue: 0.0 description: "shoulderEmphasis" } EffectSlider { id: sCurveToeSlope fromValue: 0.0 toValue: 3.0 precision: 2 sliderValue: 1.0 description: "toeSlope" } EffectSlider { id: sCurveToeEmphasis fromValue: -1.0 toValue: 1.0 precision: 2 sliderValue: 0.0 description: "toeEmphasis" } EffectSlider { id: sCurveContrast fromValue: -1.0 toValue: 2.0 precision: 2 sliderValue: 0.0 description: "contrastBoost" } EffectSlider { id: sCurveSaturation fromValue: 0.0 toValue: 1.0 precision: 2 sliderValue: 1.0 description: "saturationLevel" } EffectSlider { id: sCurveGamma exponential: true fromValue: Math.log2(0.1) toValue: Math.log2(8.0) precision: 2 sliderValue: Math.log2(2.2) description: "gammaValue" } EffectSlider { id: sCurveWhitePoint visible: !sCurveUseExposure.checked exponential: true fromValue: Math.log2(0.01) toValue: Math.log2(128) precision: 2 sliderValue: 0 // i.e. 1 description: "whitePoint" } EffectSlider { id: sCurveExposure visible: sCurveUseExposure.checked exponential: true fromValue: Math.log2(0.01) toValue: Math.log2(16.0) precision: 2 sliderValue: 0 // i.e. 1 description: "exposureValue" } CheckBox { id: sCurveUseExposure checked: false text: "use exposure instead of whitepoint" } } EffectBox { id: tiltBox text: "TiltShift" effect: TiltShift { focusPosition: tiltPosition.sliderValue focusWidth: tiltWidth.sliderValue blurAmount: tiltBlur.sliderValue isVertical: tiltVertical.checked isInverted: tiltInverted.checked } } SettingsGroup { visible: tiltBox.checked EffectSlider { id: tiltBlur fromValue: 0.0 toValue: 10.0 sliderValue: 4 precision: 1 description: "blur amount" } EffectSlider { id: tiltPosition fromValue: 0.0 toValue: 1.0 sliderValue: 0.5 precision: 2 description: "focus position" } EffectSlider { id: tiltWidth fromValue: 0.0 toValue: 1.0 sliderValue: 0.2 precision: 2 description: "focus width" } CheckBox { id: tiltInverted text: "inverted" checked: false } CheckBox { id: tiltVertical text: "vertical" checked: false } } EffectBox { id: vignetteBox text: "Vignette" effect: Vignette { vignetteColor: vignetteCol.colorVector vignetteRadius: vignetteR.sliderValue vignetteStrength: vignetteS.sliderValue } } SettingsGroup { visible: vignetteBox.checked EffectColor { id: vignetteCol colorVector: Qt.vector3d(0.5, 0.5, 0.5) description: "color" } EffectSlider { id: vignetteR fromValue: 0.0 toValue: 5.0 sliderValue: 0.35 precision: 2 description: "radius" } EffectSlider { id: vignetteS fromValue: 0.0 toValue: 15.0 sliderValue: 15 precision: 1 description: "strength" } } EffectBox { id: blurBox text: "Simple blur" effect : Blur { amount: blurEffectAmount.sliderValue } } EffectSlider { visible: blurBox.checked id: blurEffectAmount fromValue: 0.0 toValue: 0.01 sliderValue: 0.003 precision: 4 } EffectBox { id: gaussBox text: "Gaussian blur" effect: GaussianBlur { amount: gaussAmount.sliderValue } } EffectSlider { visible: gaussBox.checked id: gaussAmount fromValue: 0.0 toValue: 10.0 sliderValue: 2 precision: 1 } EffectBox { id: fxaaCheckBox text: "FXAA effect" effect : Fxaa {} } ColumnLayout { id: antialiasingSettings // visible: aaCheckBox.checked Rectangle { Layout.fillWidth: true height: 1 color: "#909090" } Text { Layout.alignment: Qt.AlignHCenter font.bold: true text: "Antialiasing mode" } RadioButton { id: modeButton1 checked: true text: qsTr("NoAA") } RadioButton { id: modeButton2 text: qsTr("SSAA") } RadioButton { id: modeButton3 text: qsTr("MSAA") } RadioButton { id: modeButton4 text: qsTr("ProgressiveAA") } Rectangle { Layout.fillWidth: true height: 1 color: "#909090" } Text { Layout.alignment: Qt.AlignHCenter font.bold: true text: "Antialiasing quality" } ButtonGroup { buttons: antialiasingQualityColumn.children } ColumnLayout { id: antialiasingQualityColumn RadioButton { id: qualityButton1 text: qsTr("Normal") } RadioButton { id: qualityButton2 checked: true text: qsTr("High") } RadioButton { id: qualityButton3 text: qsTr("VeryHigh") } } Rectangle { Layout.fillWidth: true height: 1 color: "#909090" } CheckBox { id: temporalModeButton text: "temporalAAEnabled" } Item { width: 1; height: 10 } Slider { id: temporalStrengthSlider from: 0.0 to: 2.0 value: 0.3 Text { anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.verticalCenter anchors.bottomMargin: 16 text: "temporalAAStrength: " + temporalStrengthSlider.value.toFixed(2); z: 10 } } } Rectangle { Layout.fillWidth: true height: 1 color: "#909090" } function recalcEffects() { sceneEnvironment.effects = [] for (var i = 0; i < settingsArea.children.length; i++) { let obj = settingsArea.children[i] if (obj.effect) { // console.log("item "+i); // console.log(" obj " + obj); // console.log(" check " + obj.checked) // console.log(" effect " + obj.effect) if (obj.checked) sceneEnvironment.effects.push(obj.effect) } } } } // ColumnLayout settingsArea } // Rectangle contentsRect } // Flickable ScrollBar.horizontal.policy: ScrollBar.AlwaysOff } // ScrollView }