Qt Quick 3D - Lights Example
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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick import QtQuick3D import QtQuick.Controls Window { width: 1280 height: 720 visible: true title: qsTr("Lights Example") View3D { anchors.fill: parent environment: SceneEnvironment { clearColor: "#808080" backgroundMode: SceneEnvironment.Color antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.High } PerspectiveCamera { position: Qt.vector3d(0, 400, 600) eulerRotation.x: -30 clipFar: 2000 } DirectionalLight { id: light1 color: Qt.rgba(1.0, 0.1, 0.1, 1.0) ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) position: Qt.vector3d(0, 200, 0) rotation: Quaternion.fromEulerAngles(-135, -90, 0) shadowMapQuality: Light.ShadowMapQualityHigh visible: checkBox1.checked castsShadow: checkBoxShadows.checked brightness: slider1.sliderValue SequentialAnimation on rotation { loops: Animation.Infinite QuaternionAnimation { to: Quaternion.fromEulerAngles(-45, -90, 0) duration: 2000 easing.type: Easing.InOutQuad } QuaternionAnimation { to: Quaternion.fromEulerAngles(-135, -90, 0) duration: 2000 easing.type: Easing.InOutQuad } } } PointLight { id: light2 color: Qt.rgba(0.1, 1.0, 0.1, 1.0) ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) position: Qt.vector3d(0, 300, 0) shadowMapFar: 2000 shadowMapQuality: Light.ShadowMapQualityHigh visible: checkBox2.checked castsShadow: checkBoxShadows.checked brightness: slider2.sliderValue SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { to: 400 duration: 2000 easing.type: Easing.InOutQuad } NumberAnimation { to: 0 duration: 2000 easing.type: Easing.InOutQuad } } } SpotLight { id: light4 color: Qt.rgba(1.0, 0.9, 0.7, 1.0) ambientColor: Qt.rgba(0.0, 0.0, 0.0, 0.0) position: Qt.vector3d(0, 250, 0) eulerRotation.x: -45 shadowMapFar: 2000 shadowMapQuality: Light.ShadowMapQualityHigh visible: checkBox4.checked castsShadow: checkBoxShadows.checked brightness: slider4.sliderValue coneAngle: 50 innerConeAngle: 30 PropertyAnimation on eulerRotation.y { loops: Animation.Infinite from: 0 to: -360 duration: 10000 } } Model { source: "#Rectangle" y: -200 scale: Qt.vector3d(15, 15, 15) eulerRotation.x: -90 materials: [ DefaultMaterial { diffuseColor: Qt.rgba(0.8, 0.6, 0.4, 1.0) } ] } Model { source: "#Rectangle" z: -400 scale: Qt.vector3d(15, 15, 15) materials: [ DefaultMaterial { diffuseColor: Qt.rgba(0.8, 0.8, 0.9, 1.0) } ] } RotatingTeaPot { visible: !checkBoxCustomMaterial.checked material: DefaultMaterial { diffuseColor: Qt.rgba(0.9, 0.9, 0.9, 1.0) } animate: checkBoxAnimate.checked } RotatingTeaPot { visible: checkBoxCustomMaterial.checked material: CustomMaterial { vertexShader: "custom.vert" property real uAmplitude: 0.5 property real uTime: 0.0 SequentialAnimation on uTime { loops: -1 NumberAnimation { from: 0.0; to: 10.0; duration: 10000 } NumberAnimation { from: 10.0; to: 0.0; duration: 10000 } } } animate: checkBoxAnimate.checked } Model { source: "#Cube" position: light1.position rotation: light1.rotation property real size: slider1.highlight ? 0.2 : 0.1 scale: Qt.vector3d(size, size, size) materials: [ DefaultMaterial { diffuseColor: light1.color opacity: 0.4 } ] } Model { source: "#Cube" position: light2.position rotation: light2.rotation property real size: slider2.highlight ? 0.2 : 0.1 scale: Qt.vector3d(size, size, size) materials: [ DefaultMaterial { diffuseColor: light2.color opacity: 0.4 } ] } Model { source: "#Cube" position: light4.position rotation: light4.rotation property real size: slider4.highlight ? 0.2 : 0.1 scale: Qt.vector3d(size, size, size) materials: [ DefaultMaterial { diffuseColor: light4.color opacity: 0.4 } ] } } Button { x: settingsDrawer.visible ? (settingsDrawer.x + settingsDrawer.width) : 0 anchors.top: parent.top width: 50 height: width icon.width: width * 0.5 icon.height: height * 0.5 icon.source: "icon_settings.png" icon.color: "transparent" background: Rectangle { color: "transparent" } onClicked: { inTransition.duration = 400 settingsDrawer.visible = !settingsDrawer.visible; } } Drawer { id: settingsDrawer edge: Qt.LeftEdge interactive: false modal: false background: Rectangle { color: "#e0e0e0" opacity: 0.8 } visible: (Qt.platform.os === ("android" || "ios") ? false : true) enter: Transition { NumberAnimation { id: inTransition property: "position" to: 1.0 duration: 0 easing.type: Easing.InOutQuad } } exit: Transition { NumberAnimation { property: "position" to: 0.0 duration: 400 easing.type: Easing.InOutQuad } } ScrollView { anchors.fill: parent padding: 10 Flickable{ clip: true contentWidth: settingsArea.width contentHeight: settingsArea.height Column { id: settingsArea CustomCheckBox { id: checkBoxShadows text: qsTr("Enable Shadows") checked: true } Item { width: 1; height: 20 } CustomCheckBox { id: checkBoxAnimate text: qsTr("Rotate Teapot") checked: true } Item { width: 1; height: 20 } CustomCheckBox { id: checkBoxCustomMaterial text: qsTr("Custom Material") checked: false } Item { width: 1; height: 40 } CustomCheckBox { id: checkBox1 text: qsTr("Directional Light") checked: true } CustomSlider { id: slider1 sliderValue: 0.5 fromValue: 0 toValue: 1 } Item { width: 1; height: 40 } CustomCheckBox { id: checkBox2 text: qsTr("Point Light") checked: false } CustomSlider { id: slider2 sliderValue: 6 fromValue: 0 toValue: 10 } Item { width: 1; height: 40 } CustomCheckBox { id: checkBox4 text: qsTr("Spot Light") checked: false } CustomSlider { id: slider4 sliderValue: 10 fromValue: 0 toValue: 30 } } } } } }