QNormalDiffuseMapAlphaMaterial Classclass Qt3DExtras::QNormalDiffuseMapAlphaMaterial
|CMake:|| find_package(Qt6 REQUIRED COMPONENTS 3dextras) |
target_link_libraries(mytarget PRIVATE Qt6::3dextras)
|qmake:||QT += 3dextras|
This class is deprecated. We strongly advise against using it in new code.
|QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)|
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation
QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object parent.
Destroys the QNormalDiffuseMapAlphaMaterial instance.
© 2022 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.