List of All Members for Light
This is the complete list of members for Light, including inherited members.
- ambientColor : color
- bakeMode : enumeration
- brightness : real
- castsShadow : bool
- color : color
- pcfFactor : real
(since 6.8)
- scope : Node
- shadowBias : real
- shadowFactor : real
- shadowFilter : real
(deprecated in 6.8)
- shadowMapFar : real
- shadowMapQuality : enumeration
- softShadowQuality : enumeration
(since 6.8)
- use32BitShadowmap : bool
The following members are inherited from Node.
- eulerRotation : vector3d
- forward : vector3d
- opacity : real
- pivot : vector3d
- position : vector3d
- right : vector3d
- rotation : quaternion
- scale : vector3d
- scenePosition : vector3d
- sceneRotation : quaternion
- sceneScale : vector3d
- sceneTransform : matrix4x4
- staticFlags : int
- up : vector3d
- visible : bool
- x : real
- y : real
- z : real
- vector3d mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionFromScene(vector3d sceneDirection)
- vector3d mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionToScene(vector3d localDirection)
- vector3d mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionFromScene(vector3d scenePosition)
- vector3d mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionToScene(vector3d localPosition)
- rotate(real degrees, vector3d axis, enumeration space)
The following members are inherited from Object3D.
- children : list<Object3D>
- data : list<Object> [default]
- parent : Object3D
- resources : list<Object>
- state : string
- states : list<State>
- transitions : list<Transition>
The following members are inherited from QtObject.
- objectName : string
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