Car Configurator
A car model example that demonstrates using Qt Quick 3D cameras, extended scene environment and Qt Quick 3D.

Car Configurator shows a car in different scene environments and in different colors. It's implemented with QML and relies on a number of Qt modules, most prominently Qt Quick and Qt Quick 3D.
Running the Example
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, see Qt Creator: Tutorial: Build and run.
Platform notes
This example does download some assets from an internet server at runtime. Therefore, you will need an internet connection when launching it for the first time.
You can interact with the car model in two modes:
- Demo mode
- User mode
Demo mode
The camera perspective moves along different paths and shows different views of the car.
User mode
Users can rotate around the car using a mouse or touch input.
Reset Camera
The camera moves to its initial position.
Scene environments
There are four scene environments available for this example:
- Garage
- Desert
- Animated
- Studio
Garage Environment
The garage environment serves as the default setting and provides a clean, industrial presentation space:
ExtendedSceneEnvironment {
id: showhall
glowBloom: 0
glowStrength: 0
glowEnabled: false
depthOfFieldFocusDistance: 600
depthOfFieldFocusRange: 627
depthOfFieldBlurAmount: 19.97
depthOfFieldEnabled: false
exposure: 1.2
lightProbe: _Hall
backgroundMode: SceneEnvironment.SkyBox
tonemapMode: SceneEnvironment.TonemapModeLinear
probeExposure: 1
depthPrePassEnabled: false
depthTestEnabled: true
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: root.perfMode ? SceneEnvironment.Medium : SceneEnvironment.VeryHigh
clearColor: "#000000"
probeHorizon: 0.5
Texture {
id: _Hall
source: root.downloadBase + "/content/images/HDR/_Hall.ktx"
mipFilter: Texture.Linear
scaleV: 2
}
temporalAAEnabled: false
}Desert Environment
The desert environment features HDR sky dome lighting, atmospheric fog effects, and specialized ground geometry:
ExtendedSceneEnvironment {
id: desert
lightProbe: _Desert
glowStrength: 2
glowBloom: 0.11191
glowEnabled: true
depthPrePassEnabled: false
probeExposure: btnRain.checked ? 1.0 : 1.5
tonemapMode: SceneEnvironment.TonemapModeLinear
backgroundMode: SceneEnvironment.SkyBox
depthTestEnabled: true
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: root.perfMode ? SceneEnvironment.Medium : SceneEnvironment.VeryHigh
clearColor: "#000000"
probeHorizon: 0.5
temporalAAEnabled: false
fog: Fog {}
}Animated Environment
The animated environment showcases dynamic content with video wall effects:
ExtendedSceneEnvironment {
id: videoRoom
aoSoftness: 0
aoDistance: 0
probeExposure: 1
tonemapMode: SceneEnvironment.TonemapModeLinear
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: root.perfMode ? SceneEnvironment.Medium : SceneEnvironment.VeryHigh
clearColor: "#000000"
depthPrePassEnabled: false
backgroundMode: SceneEnvironment.Color
depthTestEnabled: true
probeHorizon: 0
Vignette {
id: vignette
vignetteStrength: 15
vignetteColor: Qt.vector3d(0, 0, 0)
}
temporalAAEnabled: false
}Studio Environment
The studio environment provides a clean, professional presentation setting with controlled lighting:
ExtendedSceneEnvironment {
id: studio
aoEnabled: false
antialiasingQuality: SceneEnvironment.VeryHigh
antialiasingMode: SceneEnvironment.MSAA
tonemapMode: SceneEnvironment.TonemapModeLinear
probeExposure: 1
probeHorizon: 1
clearColor: "#000000"
temporalAAEnabled: false
depthTestEnabled: true
backgroundMode: SceneEnvironment.Color
depthPrePassEnabled: false
}Car Colors
There are four colors available for the car:
- White
- Black
- Yellow
- Red
Lights
You can turn the lights of the car on and off.
Source files
See also All Qt examples.
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