Mipmap generator for D3D12, version 0aa79bad78992da0b6a8279ddb9002c1753cb849

Compute shader for mipmap generation from MiniEngine in DirectX-Graphics-Samples

Compute shader for mipmap generation with Direct 3D 12

The sources can be found in qtbase/src/gui/rhi/mipmap.hlsl.

Project Homepage, upstream version: 0aa79bad78992da0b6a8279ddb9002c1753cb849

Copyright (c) 2015 Microsoft

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Copyright (c) 2015 Microsoft

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