Tying it all together with CMake
The qt_add_qml_module CMake command is the recommended way to define QML modules. It automates type registration, resource embedding, plugin creation, and tooling integration. This page explains the concepts behind qt_add_qml_module and walks through common usage patterns.
For the full reference of all options, see qt_add_qml_module.
Key Concepts
Before looking at examples, it helps to understand what qt_add_qml_module actually creates:
- A backing target — a library (or executable) containing the module's C++ code, compiled QML files, and resources. This is the first argument to
qt_add_qml_moduleand is the target you link against. It can either be an existing target (created earlier withqt_add_executableorqt_add_library) orqt_add_qml_modulewill create it for you. - A plugin target — a small library that allows the QML engine to load the module dynamically at run time. It is created automatically and is separate from the backing target. When an executable links directly to the backing target, the plugin is not loaded at run time. The plugin can be omitted entirely using NO_PLUGIN.
- A qmldir file — a module metadata file that tells the QML engine what types the module provides and where to find them. It is generated automatically.
- A typeinfo file (
.qmltypes) — machine-readable type information used by QML tooling (qmlcachegen, qmllint, qmlls, Qt Creator). Also generated automatically.
Directory Structure
The source directory structure should mirror the module's URI. The URI is converted to a path by replacing dots with forward slashes. For example, a module with URI MyCompany.Controls should live in:
src/MyCompany/Controls/CMakeLists.txt
src/MyCompany/Controls/Button.qml
src/MyCompany/Controls/mywidget.cpp
src/MyCompany/Controls/mywidget.hThis convention allows the QML engine and tooling to find modules without additional configuration. If your directory structure doesn't match the URI, you'll need to set OUTPUT_DIRECTORY so that the build output lands in a path matching the URI, and IMPORT_PATH so that the QML engine and tooling can locate the module.
Common Patterns
QML-only Application
The simplest case: an executable with only QML files and no C++ types.
cmake_minimum_required(VERSION 3.16)
project(myapp LANGUAGES CXX)
find_package(Qt6 REQUIRED COMPONENTS Quick)
qt_standard_project_setup(REQUIRES 6.8)
qt_add_executable(myapp)
qt_add_qml_module(myapp
URI MyApp
QML_FILES
Main.qml
Button.qml
RESOURCES
images/logo.png
)
target_link_libraries(myapp PRIVATE Qt6::Quick)Because the backing target is an executable, no plugin is created. The QML files are compiled and embedded as resources. The RESOURCES keyword adds non-QML files (images, fonts, etc.) to the same resource hierarchy.
Application with C++ Types
An application that exposes C++ types to QML:
qt_add_executable(myapp)
qt_add_qml_module(myapp
URI MyApp
QML_FILES
Main.qml
SOURCES
backend.cpp backend.h
)The C++ types in backend.h must be annotated with QML_ELEMENT (or similar macros like QML_NAMED_ELEMENT) and must use the Q_OBJECT or Q_GADGET macro. Type registration happens automatically via AUTOMOC. See Registering C++ Types with the QML Type System for a full overview of the available registration macros.
Reusable Library Module
A QML module packaged as a library that other projects or modules can import:
# In src/MyCompany/Controls/CMakeLists.txt
qt_add_qml_module(mycontrols
URI MyCompany.Controls
QML_FILES
Button.qml
Slider.qml
SOURCES
theme.cpp theme.h
)This creates two targets: mycontrols (the backing library) and mycontrolsplugin (the plugin). Other modules import it with import MyCompany.Controls in QML. Applications that link to mycontrols directly don't need to load the plugin at run time.
Application Using a Library Module
Using the mycontrols module from the Reusable Library Module example above:
# In the application's CMakeLists.txt
qt_add_executable(myapp)
qt_add_qml_module(myapp
URI MyApp
QML_FILES Main.qml
DEPENDENCIES TARGET mycontrols
)
target_link_libraries(myapp PRIVATE mycontrols)The DEPENDENCIES line ensures that QML tooling (qmlcachegen, qmllint, qmlls) can find the types provided by MyCompany.Controls.
// In Main.qml
import MyCompany.Controls
Button { text: "Click me" }Module with Singletons
QML files providing singleton types need a source file property set before the qt_add_qml_module call:
set_source_files_properties(Theme.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
qt_add_qml_module(mymodule
URI MyModule
QML_FILES
Theme.qml
Main.qml
)The QML file must also contain pragma Singleton. Both the CMake property and the QML pragma are required.
Module with Custom Plugin
When you need to perform custom initialization (for example, registering an image provider), you can provide your own QQmlEngineExtensionPlugin subclass.
# In CMakeLists.txt
qt_add_qml_module(mymodule
URI MyModule
NO_GENERATE_PLUGIN_SOURCE
NO_PLUGIN_OPTIONAL
CLASS_NAME MyModulePlugin
QML_FILES
Main.qml
SOURCES
myimageprovider.cpp myimageprovider.h
)
# Add the custom plugin source to the plugin target
target_sources(mymoduleplugin PRIVATE plugin.cpp)// In plugin.cpp
#include <QtQml/QQmlEngineExtensionPlugin>
#include "myimageprovider.h"
class MyModulePlugin : public QQmlEngineExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlEngineExtensionInterface_iid)
public:
void initializeEngine(QQmlEngine *engine, const char *uri) override
{
engine->addImageProvider("myprovider", new MyImageProvider);
}
};
#include "plugin.moc"NO_GENERATE_PLUGIN_SOURCE tells the build system not to generate the default plugin source. CLASS_NAME must match the class name in your implementation. NO_PLUGIN_OPTIONAL ensures the plugin is always loaded, since it contains initialization logic that would be skipped otherwise.
Adding Further QML Files
For QML files added after the initial qt_add_qml_module call, use qt_target_qml_sources:
qt_target_qml_sources(my_qml_module
QML_FILES
DynamicallyAddedType.qml
)This is useful for conditionally including files based on platform or configuration.
Detailed CMake Reference
For complete details on all CMake commands, properties, variables, and policies, see CMake Integration for QML.
See also QML Modules, qt_add_qml_module, and Writing QML Modules.
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