Creating Components

A component provides a way of defining a new visual item that you can re-use in other QML files. A component is like a black box; it interacts with the outside world through properties, signals, and slots, and is generally defined in its own QML file. You can import components to applications.

The Library view lists the available QML types, UI components, assets, and QML imports.

"QML Components"

The QML Types tab displays the QML types grouped by category, such as your own QML components, basic types, layouts, positioner types, and views.

QML Imports

Sets of UI components with the look and feel of a particular mobile device platform have been defined for Qt Quick 1. Since Qt 5.1, ready-made Qt Quick Controls, Dialogs, and Layouts are available for creating user interfaces using Qt Quick 2. The components and controls are based on standard QML types. To view the components and controls in Library, import the component sets in QML Imports.

The Qt Quick Application wizards for a particular platform add the import statements automatically. You can remove import statements in QML Imports.


Assets displays the images and other files that you import to the project folder by selecting Add New Assets.

When you drag and drop assets from the tab to Navigator or Form Editor, QML components with a suitable type are automatically created for you. For example, when using graphical assets to create components, the components will be of the Image type.

Adding Components to Designs

"Editing QML components in Design mode"

  1. Drag and drop components from Library (1) to Navigator (2) or Form Editor (3).
  2. Select components in Navigator to edit the values of their properties in Properties.

    "Properties view"

    For more information, see Specifying Item Properties.

  3. To change the appearance and behavior of your components in ways that are not supported out of the box, you can define custom properties for your components in the Connections view, Properties tab.

    "Connections view Properties tab"

    For more information, see Specifying Dynamic Properties.

  4. To enable users to interact with components, connect the components to signals in the Connections view. For example, you can specify what happens when a component is clicked. For more information, see Connecting Objects to Signals.

    "Connections view Connections tab"

  5. To dynamically change the behavior of an object when another object changes, create bindings between components in the Connections view, Bindings tab. For more information, see Adding Bindings Between Properties.

    "Connections view Bindings tab"

  6. Add states to apply sets of changes to the property values of one or several components in the States view. For more information, see Adding States.
  7. Animate component properties in the Timeline view. For more information, see Creating Animations.

Component Types

The following sections describe the types of components that you can create in the Design mode.

  • Shapes
  • Text
  • Images
  • UI controls
  • Screens

Basic QML Types

You can use the following QML types to create components:

  • Animated Image provides a way to play animations stored as images containing a series of frames, such as those stored in GIF files.
  • Border Image uses an image as a border or background.
  • Image adds a bitmap to the scene. You can stretch and tile images.
  • Item is the most basic of all visual types in QML. Even though it has no visual appearance, it defines all the properties that are common across visual types, such as the x and y position, width and height, anchoring, and key handling.
  • Rectangle adds a rectangle that is painted with a solid fill color and an optional border. You can use the radius property to create rounded rectangles.
  • Text adds formatted read-only text.
  • Text Edit adds a single line of editable formatted text that can be validated.
  • Text Input adds a single line of editable plain text that can be validated.

Using Data Models

You can create the following types of views to organize items provided by data models:

When you add a Grid View, List View, or Path View, the ListModel and the delegate component that creates an instance for each item in the model are added automatically. You can edit item properties in Properties or in Text Editor. You can also replace the default model and delegate with other, more complex models and delegates in Text Editor. Item Delegate and Swipe Delegate delegate components are also available in Library.

Positioning Items in UIs

The position of an item in the UI can be either absolute or relative to other items. If you are designing a static UI, manual positioning provides the most efficient form of positioning items. For a dynamic UI, you can employ the following positioning methods provided by Qt Quick:

Setting Bindings

Property binding is a declarative way of specifying the value of a property. Binding allows a property value to be expressed as a JavaScript expression that defines the value relative to other property values or data accessible in the application. The property value is automatically kept up to date if the other properties or data values change.

Property bindings are created implicitly in QML whenever a property is assigned a JavaScript expression. To set JavaScript expressions as values of properties in the Design mode, select the (Actions) menu next to a property, and then select Set Binding.

"Type properties context menu"

In Binding Editor, select an item and a property from lists of available items and their properties.

"Binding Editor"

Alternatively, start typing a string and press Ctrl+Space to display a list of properties, IDs, and code snippets. When you enter a period (.) after a property name, a list of available values is displayed. Press Enter to accept the first suggestion in the list and to complete the code.

When a binding is set, the Actions menu icon changes to . To remove bindings, select Actions > Reset.

You can set bindings also in the Connections view. For more information, see Adding Bindings Between Properties.

For more information on the JavaScript environment provided by QML, see Integrating QML and JavaScript.

Bindings are a black box for the Design mode and using them might have a negative impact on performance, so consider setting anchors and margins for items, instead. For example, instead of setting parent.width for an item, you could anchor the item to its sibling items on the left and the right.

Setting Anchors and Margins

In an anchor-based layout, each QML type can be thought of as having a set of invisible anchor lines: top, bottom, left, right, fill, horizontal center, vertical center, and baseline.

In the Layout tab you can set anchors and margins for items. To set the anchors of an item, click the anchor buttons. You can combine the top/bottom, left/right, and horizontal/vertical anchors to anchor items in the corners of the parent item or center them horizontally or vertically within the parent item.

"Anchor buttons"

For convenience, you can click the (Fill to Parent) toolbar button to apply fill anchors to an item and the (Reset Anchors) button to reset the anchors to their saved state.

You can specify the baseline anchor in Text Editor in the Design mode.

For performance reasons, you can only anchor an item to its siblings and direct parent. By default, an item is anchored to its parent when you use the anchor buttons. Select a sibling of the item in the Target field to anchor to it, instead.

Arbitrary anchoring is not supported. For example, you cannot specify: anchor.left: parent.right. You have to specify: anchor.left: parent.left. When you use the anchor buttons, anchors to the parent item are always specified to the same side. However, anchors to sibling items are specified to the opposite side: anchor.left: sibling.right. This allows you to keep sibling items together.

In the following image, Rectangle 2 is anchored to Rectangle 1 on its left and to the bottom of its parent.

"Anchoring sibling items"

The anchors for Rectangle 2 are specified as follows in code:

Rectangle {
    id: rectangle2
    anchors.left: rectangle1.right
    anchors.leftMargin: 10
    anchors.bottom: parent.bottom
    anchors.bottomMargin: 10

Margins specify the amount of empty space to leave to the outside of an item. Margins only have meaning for anchors. They do not take any effect when using layouts or absolute positioning.

Aligning and Distributing Items

When you're working with a group of items, you can select them to align and distribute them evenly. As the positions of the items are fixed, you cannot apply these functions to anchored items. For scalability, you can anchor the aligned and distributed items when your design is ready.

"Aligning sibling items"

Select the buttons in the Align group to align the top/bottom or left/right edges of the items in the group to the one farthest away from the center of the group. For example, when left-aligning, the items are aligned to the leftmost item. You can also align the horizontal/vertical centers of items, or both, as in the image above.

In the Align to field, select whether to align the items in respect to the selection, the root item, or a key object that you select in the Key object field. The key object must be a part of the selection.

You can distribute either objects or the spacing between them. If the objects or spacing cannot be distributed to equal pixel values without ending up with half pixels, you receive a notification. You can either allow Qt Design Studio to distribute objects or spacing using the closest values possible or tweak your design so that the objects and spacing can be distributed perfectly.

When distributing objects, you can select whether the distance between them is calculated from their top/bottom or left/right edges or their horizontal/vertical center.

"Distribute objects buttons"

You can distribute spacing either evenly within a target area or at specified distances, calculated from a starting point.

You can select the orientation in which the objects are distributed evenly within the target area: horizontally along the x axis or vertically along the y axis.

"Distribute spacing evenly"

Alternatively, you can distribute spacing in pixels by selecting one of the starting point buttons: left/right or top/bottom edge of the target area, or its horizontal/vertical center. Note that some items might end up outside the target area.

"Distribute spacing in pixels"

You can set the space between objects in pixels. You can disable the distribution of spacing in pixels by clicking the button.

Using Positioners

Positioner items are container items that manage the positions of items in a declarative user interface. Positioners behave in a similar way to the layout managers used with standard Qt widgets, except that they are also containers in their own right.

You can use the following positioners to arrange items in UIs:

  • Column arranges its child items vertically.
  • Row arranges its child items horizontally.
  • Grid arranges its child items so that they are aligned in a grid and are not overlapping.
  • Flow arranges its child items side by side, wrapping as necessary.

To position several items in a Column, Row, Grid, or Flow, select the items in Form Editor, and then select Position in the context menu.

Using Layouts

Since Qt 5.1, you can use QML types in the Qt Quick Layouts module to arrange Qt Quick items in UIs. Unlike positioners, they manage both the positions and sizes of items in a declarative interface. They are well suited for resizable UIs.

You can use the following layout types to arrange items in UIs:

  • Column Layout provides a grid layout with only one column.
  • Row Layout provides a grid layout with only one row.
  • Grid Layout provides a way of dynamically arranging items in a grid.
  • Stack Layout provides a stack of items where only one item is visible at a time.

To lay out several items in a column, row, grid, or Stack Layout, select the items in Form Editor, and then select Layout in the context menu.

You can also click the (Column Layout), (Row Layout), and (Grid Layout) toolbar buttons to apply layouts to the selected items.

To make an item within a layout as wide as possible while respecting the given constraints, select the item in Form Editor, and then select Layout > Fill Width in the context menu. To make the item as high as possible, select Fill Height.

Editing Stack Layouts

To add items to a Stack Layout, select the button next to the type name in Form Editor. To move between items, select the (Previous) and (Next) buttons.

To add a tab bar to a stack layout, select Stacked Container > Add Tab Bar.

To raise or lower the stacking order of an item, select Stacked Container > Increase Index or Decrease Index.

Organizing Items

Since Qt 5.7, you can use the following Qt Quick Controls types to organize items in UIs:

  • Frame places a logical group of controls within a visual frame.
  • Group Box is used to lay out a logical group of controls together, within a titled visual frame.
  • Label is a text label with inherited styling and font.
  • Page provides a styled page control with support for a header and footer.
  • Page Indicator indicates the currently active page.
  • Pane provides a background matching with the application style and theme.

User Interaction Methods

You can use the following QML types to add basic interaction methods to UIs:

  • Flickable items can be flicked horizontally or vertically.
  • Focus Scope assists in keyboard focus handling when building reusable QML components.
  • Mouse Area enables simple mouse handling.

Since Qt 5.7, you can also use the following Qt Quick Controls types to inform users about the progress of the application or to gather input from the user:

  • Busy Indicator indicates activity while content is being loaded.
  • Button provides a push button that you can associate with an action.
  • Check Box provides an option button that can be toggled on (checked) or off (unchecked).
  • Check Delegate presents an item delegate that can be toggled on (checked) or off (unchecked).
  • Combo Box is a combined button and popup list that is populated by using a data model.
  • Delay Button provides an option button that is triggered when held down long enough.
  • Dial is a circular dial that is rotated to set a value.
  • Progress Bar indicates the progress of an operation.
  • Radio Button provides an option button that can be switched on (checked) or off (unchecked).
  • Radio Delegate presents an item delegate that can be toggled on (checked) or off (unchecked).
  • Range Slider enables users to select a range of values by sliding two handles along a track.
  • Round Button provides a push button with rounded corners that you can associate with an action.
  • Slider selects a value by sliding a handle along a track.
  • Spin Box enables the user to specify a value by clicking the up or down buttons, by pressing up or down on the keyboard, or by entering a value in the box.
  • Switch is an option button that can be toggled on or off.
  • Switch Delegate presents an item delegate with a switch indicator that can be toggled on or off.
  • Tab Bar enables users to switch between different views or subtasks.
  • Tab Button is a button that is functionally similar to Button, but provides a look that is more suitable for a Tab Bar.
  • Text Area displays multiple lines of editable formatted text.
  • Text Field displays a single line of editable plain text.
  • Tool Bar is a container of application-wide and context sensitive actions and controls, such as navigation buttons and search fields.
  • Tool Button is a button that is functionally similar to Button, but provides a look that is more suitable for a Tool Bar.
  • Tool Separator separates a group of items from adjacent items on a Tool Bar.
  • Tumbler is a spinnable wheel of items that can be selected.

You can also use the Dialog type in the Qt Quick Dialogs module to wrap arbitrary content into a dialog window including a row of platform-tailored buttons.

Using Qt Quick Animation Types

To create an animation, use an appropriate animation type for the type of the property that is to be animated, and apply the animation depending on the type of behavior that is required.

You can drag and drop the following QML types from Library > QML Types > Qt Quick - Animation to Navigator or Form Editor:

  • Color Animation is a specialized property animation that defines an animation to be applied when a color value changes.
  • Number Animation is a specialized property animation that defines an animation to be applied when a numerical value changes.
  • Parallel Animation enables animations to be run in parallel.
  • Pause Animation is used in a sequential animation to create a step where nothing happens, for a specified duration.
  • Property Action immediately changes a property value during an animation, without animating the property change.
  • Property Animation animates changes in the value of a property.
  • Script Action defines scripts to be run during an animation.
  • Sequential Animation enables animations to be run sequentially.

For more information about using the QML types, see Animation and Transitions in Qt Quick.

For more information about animating properties in the Timeline view, see Creating Animations. For more information about animating property changes in states, see Animating Transitions Between States.

Applying Visual Effects

Qt Design Studio provides a set of Qt Quick Studio effects that inherit the types in the Qt Graphical Effects module. To apply a visual effect to a component, you must place the component inside the effect. First drag-and-drop an effect from Library > Effects to the the Form Editor or the Navigator, and then drag-and-drop the component to the effect. For some effects, you need two source components.

The following table summarizes the available effects and contains links to the documentation of the inherited QML type.

Qt Quick Studio EffectDescription
BlendMerges two source components by using a blend mode.

The default mode is subtract, where the pixel value from the component that is going to be blended over the source component is subtracted from the source and written.

For a list of possible values and examples of their use, see Blend.mode.

BlurApplies a fast blur effect to one or more source components.
Brightness ContrastAdjusts brightness and contrast.
Color OverlayAlters the colors of the source component by applying an overlay color.
ColorizeSets the color in the HSL color space.
Directional BlurApplies blur effect to the specified direction.
Drop ShadowGenerates a soft shadow behind the source component.
GlowGenerates a halo-like glow around the source component.
Hue SaturationAlters the source component colors in the HSL color space.
MaskMasks the source component with another component.
Masked BlurApplies a blur effect with a varying intesity. The GradientStop type is used to specify the color used at a given position in a gradient, as represented by a gradient stop. The default positions for the stops are 0.20, 0.50, 0.80, and 1.00. The default color is black.
Radial BlurApplies directional blur in a circular direction around the component's center point.
SaturationReduces the saturation of the colors.
Zoom BlurApplies directional blur effect towards source component's center point.

Creating Custom Controls

You can use the project wizard to create a starting point for a custom Button, Pane, Stacked Layout, Swipe View, or Switch.

  1. Select File > New File or Project > Files and Classes > Qt Quick Controls.
  2. Select the control to create, and then select Choose.

    Note: Components are listed in the My QML Components tab of the Library only if the filename begins with a capital letter.

  3. Edit component properties in the Properties view.

    The available properties depend on the QML type.

Studio Components

A set of ready-made studio components are available for creating objects with particular abilities, such as being visibly flipped between their front and back sides, like a card. The studio components are built on top of Qt Quick Shapes QML Types, with some additional properties.

You can drag-and-drop the following studio components from the Library to the Form Editor or the Navigator:

  • Flipable provides a surface that can be flipped.
  • Group provides an item with the size property.
  • Iso Icon adds a container for an ISO 7000 icon.
  • SvgPath adds an SVG path.

History of Qt Quick Controls

In Qt 4, ready-made Qt Quick 1 Components were provided for creating UIs with a native look and feel for a particular target platform. In Qt 5.1, Qt Quick Controls, Dialogs, and Layouts were added for creating classic desktop-style user interfaces using Qt Quick 2.1. The Qt Quick Controls Styles could be used to customize Qt Quick Controls.

Since Qt 5.7, Qt Quick Controls 2 replace Qt Quick Controls 1 and Qt Labs Controls. They provide lightweight QML types for creating performant user interfaces for devices.

Qt Quick Controls 2 achieve improved efficiency by employing a simplified styling architecture when compared to Qt Quick Controls, on which the module is based. The visual editor reads the qtquickcontrols2.conf file that specifies the preferred style and some style-specific arguments. To change the style, select another style from the list on the toolbar. This enables you to check how your UI looks when using the available styles.

For an example of defining your own style and using it in the Design mode, see Qt Quick Controls 2 - Flat Style.

For more information about how to customize a particular control, see Customization Reference.

Qt Quick Controls 2 work in conjunction with Qt Quick and Qt Quick Layouts.

The Qt Design Studio project wizards create Qt Quick applications that use Qt Quick 2 types or Qt Quick Controls 2 types.

Even if you use Qt Quick Controls 2, you can still write cross-platform applications, by using different sets of QML files for each platform.

Some ready-made controls, such as a gauge, dial, status indicator, and tumbler, are provided by the Qt Quick Extras module.

Creating Components in Design Mode

  1. Select File > New File or Project > Qt Quick Files > Qt Quick File > Choose to create a new .qml file.

    Note: Components are listed in the My QML Components tab in the Library view only if the filename begins with a capital letter.

  2. Click Design to open the .qml file in the Design mode.
  3. Drag and drop a QML type from Library to Navigator or Form Editor.
  4. Edit its properties in Properties.

    The available properties depend on the QML type.

The following sections contain more information about how to use Form Editor to edit 2D content, as well as examples of how to create some common components using basic QML types:

Moving Within Components

Components can consist of several other components. To view the component hierarchy as a bread crumb path when you edit a component in Form Editor, select Go into Component or press F2. Click the component names in the path to navigate to them. You can easily navigate back to the top level when you are done editing the component.

"Go into Component command"

Available under certain Qt licenses.
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