C
QUL_GLYPHS_RESOURCE_STORAGE_SECTION
Warning: Using cmake target properties is deprecated since 2.4, consider using MCU.Config.glyphsStorageSection instead. -rasterized glyph data.
Note: Board defaults can be set using QmlProject
in the BoardDefaults.qmlprojectconfig
files. See Defining default variables for the platform and QmlProject Manual.
Configure the resource storage section used for pre-rasterized glyph data.
Description
Sets the resource storage section for pre-rasterized glyph data. If no section is specified, by default the "QulFontResourceData" section is used.
The QUL_GLYPHS_RESOURCE_CACHE_POLICY and QUL_GLYPHS_RESOURCE_RUNTIME_ALLOCATION_TYPE properties can be used to configure copying of the pre-rasterized glyph data to RAM for faster access.
See Text Rendering and Fonts for font engine-specific details.
Example
set_target_properties(<Executable Target> PROPERTIES QUL_GLYPHS_RESOURCE_STORAGE_SECTION "FlashResourceData")
Since
This property was introduced in Qt Quick Ultralite 2.0.
See also QUL_GLYPHS_RESOURCE_RUNTIME_ALLOCATION_TYPE, QUL_GLYPHS_RESOURCE_CACHE_POLICY, and Text Rendering and Fonts.
Available under certain Qt licenses.
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