C
QUL_PLATFORM_DEFAULT_RESOURCE_COMPRESSED_LOSSLESS_PIXEL_FORMAT_OPAQUE
Warning: This CMake variable is deprecated since 2.4, consider using MCU.Config.platformOpaqueCompressedLosslessResourcePixelFormat instead.
Note: Board defaults can be set using QmlProject
in the BoardDefaults.qmlprojectconfig
files. See Qt Quick Ultralite Platform Porting Guide.
The default pixel format to be used for lossless compression of opaque image assets.
Description
When compiling image assets with lossless compression the resource compiler will use the format specified in this variable if no format is specified otherwise.
This variable can be set in BoardDefaults.cmake
. See the Qt Quick Ultralite Platform Porting Guide for more information.
Supported values of this variable are
- XRGB8888RLE
- RGB888RLE
- None
If not specified the default value is RGB888RLE
. The value None
can be used for platforms where lossless compression is not available. In that case the resource will not be compressed and the resource compiler will automatically choose the most appropriate pixel format.
Since
This variable was introduced in Qt Quick Ultralite 2.1.
See also Getting Started with CMake.
Available under certain Qt licenses.
Find out more.