QSkeleton¶
Holds the data for a skeleton to be used with skinned meshes. More…
New in version 5.10.
Synopsis¶
Functions¶
def
rootJoint
()
Slots¶
def
setRootJoint
(rootJoint)
Signals¶
def
rootJointChanged
(rootJoint)
Detailed Description¶
Use
QSkeleton
if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please seeQSkeletonLoader
.
- class PySide2.Qt3DCore.Qt3DCore.QSkeleton([parent=None])¶
- param parent:
Constructs a new
QSkeleton
withparent
.
- PySide2.Qt3DCore.Qt3DCore.QSkeleton.rootJoint()¶
- Return type:
Holds the root joint of the hierarchy of joints forming the skeleton.
- PySide2.Qt3DCore.Qt3DCore.QSkeleton.rootJointChanged(rootJoint)¶
- Parameters:
rootJoint –
PySide2.Qt3DCore.Qt3DCore.QJoint
- PySide2.Qt3DCore.Qt3DCore.QSkeleton.setRootJoint(rootJoint)¶
- Parameters:
rootJoint –
PySide2.Qt3DCore.Qt3DCore.QJoint
Holds the root joint of the hierarchy of joints forming the skeleton.
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