QCylinderGeometry¶
The
QCylinderGeometry
class allows creation of a cylinder in 3D space. * * * * * TheQCylinderGeometry
class is most commonly used internally by theQCylinderMesh
* but can also be used in customQGeometryRenderer
subclasses. More…
Synopsis¶
Functions¶
def
indexAttribute
()def
length
()def
normalAttribute
()def
positionAttribute
()def
radius
()def
rings
()def
slices
()def
texCoordAttribute
()def
updateIndices
()def
updateVertices
()
Slots¶
Signals¶
def
lengthChanged
(length)def
radiusChanged
(radius)def
ringsChanged
(rings)def
slicesChanged
(slices)
Detailed Description¶
* * * *
- class PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry([parent=None])¶
- param parent:
Constructs a new
QCylinderMesh
withparent
.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.indexAttribute()¶
- Return type:
Holds the geometry index attribute.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.length()¶
- Return type:
float
Holds the length of the cylinder.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.lengthChanged(length)¶
- Parameters:
length – float
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.normalAttribute()¶
- Return type:
Holds the geometry normal attribute.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.positionAttribute()¶
- Return type:
Holds the geometry position attribute.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.radius()¶
- Return type:
float
Holds the radius of the cylinder.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.radiusChanged(radius)¶
- Parameters:
radius – float
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.rings()¶
- Return type:
int
Holds the number of rings in the cylinder.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.ringsChanged(rings)¶
- Parameters:
rings – int
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.setLength(length)¶
- Parameters:
length – float
Holds the length of the cylinder.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.setRadius(radius)¶
- Parameters:
radius – float
Holds the radius of the cylinder.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.setRings(rings)¶
- Parameters:
rings – int
Holds the number of rings in the cylinder.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.setSlices(slices)¶
- Parameters:
slices – int
Holds the number of slices in the cylinder.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.slices()¶
- Return type:
int
Holds the number of slices in the cylinder.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.slicesChanged(slices)¶
- Parameters:
slices – int
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.texCoordAttribute()¶
- Return type:
Holds the geometry texture coordinate attribute.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.updateIndices()¶
Updates the indices based on rings, slices, and length properties.
- PySide2.Qt3DExtras.Qt3DExtras.QCylinderGeometry.updateVertices()¶
Updates the vertices based on rings, slices, and length properties.
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