QDispatchCompute¶
FrameGraph node to issue work for the compute shader on GPU. More…
Synopsis¶
Functions¶
def
workGroupX
()def
workGroupY
()def
workGroupZ
()
Slots¶
def
setWorkGroupX
(workGroupX)def
setWorkGroupY
(workGroupY)def
setWorkGroupZ
(workGroupZ)
Signals¶
def
workGroupXChanged
()def
workGroupYChanged
()def
workGroupZChanged
()
Detailed Description¶
A
QDispatchCompute
allows work to be issued for the compute shader to run on the GPU. TheworkGroupX
,workGroupY
andworkGroupZ
properties specify the work group sizes for the compute shader invocation.QComputeCommand
components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified inQDispatchCompute
andQComputeCommand
.
- class PySide2.Qt3DRender.Qt3DRender.QDispatchCompute([parent=None])¶
- param parent:
The constructor creates an instance with the specified
parent
.
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.setWorkGroupX(workGroupX)¶
- Parameters:
workGroupX – int
Specifies X workgroup.
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.setWorkGroupY(workGroupY)¶
- Parameters:
workGroupY – int
Specifies Y workgroup.
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.setWorkGroupZ(workGroupZ)¶
- Parameters:
workGroupZ – int
Specifies Z workgroup.
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupX()¶
- Return type:
int
Specifies X workgroup.
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupXChanged()¶
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupY()¶
- Return type:
int
Specifies Y workgroup.
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupYChanged()¶
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupZ()¶
- Return type:
int
Specifies Z workgroup.
- PySide2.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupZChanged()¶
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