Hello Vulkan Cubes Example¶
Shows the basics of using
QVulkanWindow
.The Hello Vulkan Cubes Example shows more advanced usage of
QVulkanWindow
.In this example there is a mesh loaded from a file and two different materials and corresponding graphics pipelines. The rounded cubes are drawn using instancing and feature a Phong lighting model with a single directional light.
Unlike hellovulkantexture and hellovulkantriangle, the uniform buffer handling takes an alternative approach here: dynamic uniform buffers are used instead of multiple descriptor sets.
The example requires QtConcurrent since it demonstrates simple usage of QtConcurrent::run(),
QFuture
, andQFutureWatcher
in combination ofQVulkanWindow
. Mesh and shader data loading, the potentially expensive graphics pipeline construction, and the building of the frame command buffer are all done in separate worker threads.The scene is embedded into a widget-based user interface. The
QVulkanWindow
subclass handles mouse and keyboard input as well since it provides a first-person style camera in order to allow moving around in the scene.
Running the Example¶
To run the example from Qt Creator , open the Welcome mode and select the example from Examples . For more information, visit Building and Running an Example.
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