Star Delegate Example¶
The Star Delegate example shows how to create a delegate that can paint itself and that supports editing.
When displaying data in a
QListView
,QTableView
, orQTreeView
, the individual items are drawn by a delegate . Also, when the user starts editing an item (for example, by double-clicking the item), the delegate provides an editor widget that is placed on top of the item while editing takes place.Delegates are subclasses of
QAbstractItemDelegate
. Qt providesQStyledItemDelegate
, which inheritsQAbstractItemDelegate
and handles the most common data types (notablyint
andQString
). If we need to support custom data types, or want to customize the rendering or the editing for existing data types, we can subclassQAbstractItemDelegate
orQStyledItemDelegate
. See Delegate Classes for more information about delegates, and Model/View Programming if you need a high-level introduction to Qt’s model/view architecture (including delegates).In this example, we will see how to implement a custom delegate to render and edit a “star rating” data type, which can store values such as “1 out of 5 stars”.
The example consists of the following classes:
StarRating
is the custom data type. It stores a rating expressed as stars, such as “2 out of 5 stars” or “5 out of 6 stars”.
StarDelegate
inheritsQStyledItemDelegate
and provides support forStarRating
(in addition to the data types already handled byQStyledItemDelegate
).
StarEditor
inheritsQWidget
and is used byStarDelegate
to let the user edit a star rating using the mouse.To show the
StarDelegate
in action, we will fill aQTableWidget
with some data and install the delegate on it.
StarDelegate Class Definition¶
Here’s the definition of the
StarDelegate
class:class StarDelegate : public QStyledItemDelegate { Q_OBJECT public: using QStyledItemDelegate::QStyledItemDelegate; void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override; QSize sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const override; QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override; void setEditorData(QWidget *editor, const QModelIndex &index) const override; void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override; private slots: void commitAndCloseEditor(); };All public functions are reimplemented virtual functions from
QStyledItemDelegate
to provide custom rendering and editing.
StarDelegate Class Implementation¶
The
paint()
function is reimplemented fromQStyledItemDelegate
and is called whenever the view needs to repaint an item:void StarDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarRating starRating = qvariant_cast<StarRating>(index.data()); if (option.state & QStyle::State_Selected) painter->fillRect(option.rect, option.palette.highlight()); starRating.paint(painter, option.rect, option.palette, StarRating::EditMode::ReadOnly); } else { QStyledItemDelegate::paint(painter, option, index); }The function is invoked once for each item, represented by a
QModelIndex
object from the model. If the data stored in the item is aStarRating
, we paint it ourselves; otherwise, we letQStyledItemDelegate
paint it for us. This ensures that theStarDelegate
can handle the most common data types.If the item is a
StarRating
, we draw the background if the item is selected, and we draw the item usingStarRating::paint()
, which we will review later.
StartRating
s can be stored in aQVariant
thanks to theQ_DECLARE_METATYPE()
macro appearing instarrating.h
. More on this later.The
createEditor()
function is called when the user starts editing an item:QWidget *StarDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarEditor *editor = new StarEditor(parent); connect(editor, &StarEditor::editingFinished, this, &StarDelegate::commitAndCloseEditor); return editor; } return QStyledItemDelegate::createEditor(parent, option, index); }If the item is a
StarRating
, we create aStarEditor
and connect itseditingFinished()
signal to ourcommitAndCloseEditor()
slot, so we can update the model when the editor closes.Here’s the implementation of
commitAndCloseEditor()
:void StarDelegate::commitAndCloseEditor() { StarEditor *editor = qobject_cast<StarEditor *>(sender()); emit commitData(editor); emit closeEditor(editor); }When the user is done editing, we emit
commitData()
andcloseEditor()
(both declared inQAbstractItemDelegate
), to tell the model that there is edited data and to inform the view that the editor is no longer needed.The
setEditorData()
function is called when an editor is created to initialize it with data from the model:void StarDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarRating starRating = qvariant_cast<StarRating>(index.data()); StarEditor *starEditor = qobject_cast<StarEditor *>(editor); starEditor->setStarRating(starRating); } else { QStyledItemDelegate::setEditorData(editor, index); } }We simply call
setStarRating()
on the editor.The
setModelData()
function is called to commit data from the editor to the model when editing is finished:void StarDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarEditor *starEditor = qobject_cast<StarEditor *>(editor); model->setData(index, QVariant::fromValue(starEditor->starRating())); } else { QStyledItemDelegate::setModelData(editor, model, index); } }The
sizeHint()
function returns an item’s preferred size:QSize StarDelegate::sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarRating starRating = qvariant_cast<StarRating>(index.data()); return starRating.sizeHint(); } return QStyledItemDelegate::sizeHint(option, index); }We simply forward the call to
StarRating
.
StarEditor Class Definition¶
The
StarEditor
class was used when implementingStarDelegate
. Here’s the class definition:class StarEditor : public QWidget { Q_OBJECT public: StarEditor(QWidget *parent = nullptr); QSize sizeHint() const override; void setStarRating(const StarRating &starRating) { myStarRating = starRating; } StarRating starRating() { return myStarRating; } signals: void editingFinished(); protected: void paintEvent(QPaintEvent *event) override; void mouseMoveEvent(QMouseEvent *event) override; void mouseReleaseEvent(QMouseEvent *event) override; private: int starAtPosition(int x) const; StarRating myStarRating; };The class lets the user edit a
StarRating
by moving the mouse over the editor. It emits theeditingFinished()
signal when the user clicks on the editor.The protected functions are reimplemented from
QWidget
to handle mouse and paint events. The private functionstarAtPosition()
is a helper function that returns the number of the star under the mouse pointer.
StarEditor Class Implementation¶
Let’s start with the constructor:
StarEditor::StarEditor(QWidget *parent) : QWidget(parent) { setMouseTracking(true); setAutoFillBackground(true); }We enable
mouse tracking
on the widget so we can follow the cursor even when the user doesn’t hold down any mouse button. We also turn onQWidget
‘sauto-fill background
feature to obtain an opaque background. (Without the call, the view’s background would shine through the editor.)The
paintEvent()
function is reimplemented fromQWidget
:void StarEditor::paintEvent(QPaintEvent *) { QPainter painter(this); myStarRating.paint(&painter, rect(), palette(), StarRating::EditMode::Editable); }We simply call
StarRating::paint()
to draw the stars, just like we did when implementingStarDelegate
.void StarEditor::mouseMoveEvent(QMouseEvent *event) { const int star = starAtPosition(event->x()); if (star != myStarRating.starCount() && star != -1) { myStarRating.setStarCount(star); update(); } QWidget::mouseMoveEvent(event); }In the mouse event handler, we call
setStarCount()
on the private data membermyStarRating
to reflect the current cursor position, and we callupdate()
to force a repaint.void StarEditor::mouseReleaseEvent(QMouseEvent *event) { emit editingFinished(); QWidget::mouseReleaseEvent(event); }When the user releases a mouse button, we simply emit the
editingFinished()
signal.int StarEditor::starAtPosition(int x) const { const int star = (x / (myStarRating.sizeHint().width() / myStarRating.maxStarCount())) + 1; if (star <= 0 || star > myStarRating.maxStarCount()) return -1; return star; }The
starAtPosition()
function uses basic linear algebra to find out which star is under the cursor.
StarRating Class Definition¶
class StarRating { public: enum class EditMode { Editable, ReadOnly }; explicit StarRating(int starCount = 1, int maxStarCount = 5); void paint(QPainter *painter, const QRect &rect, const QPalette &palette, EditMode mode) const; QSize sizeHint() const; int starCount() const { return myStarCount; } int maxStarCount() const { return myMaxStarCount; } void setStarCount(int starCount) { myStarCount = starCount; } void setMaxStarCount(int maxStarCount) { myMaxStarCount = maxStarCount; } private: QPolygonF starPolygon; QPolygonF diamondPolygon; int myStarCount; int myMaxStarCount; }; Q_DECLARE_METATYPE(StarRating)The
StarRating
class represents a rating as a number of stars. In addition to holding the data, it is also capable of painting the stars on aQPaintDevice
, which in this example is either a view or an editor. ThemyStarCount
member variable stores the current rating, andmyMaxStarCount
stores the highest possible rating (typically 5).The
Q_DECLARE_METATYPE()
macro makes the typeStarRating
known toQVariant
, making it possible to storeStarRating
values inQVariant
.
StarRating Class Implementation¶
The constructor initializes
myStarCount
andmyMaxStarCount
, and sets up the polygons used to draw stars and diamonds:StarRating::StarRating(int starCount, int maxStarCount) : myStarCount(starCount), myMaxStarCount(maxStarCount) { starPolygon << QPointF(1.0, 0.5); for (int i = 1; i < 5; ++i) starPolygon << QPointF(0.5 + 0.5 * std::cos(0.8 * i * 3.14), 0.5 + 0.5 * std::sin(0.8 * i * 3.14)); diamondPolygon << QPointF(0.4, 0.5) << QPointF(0.5, 0.4) << QPointF(0.6, 0.5) << QPointF(0.5, 0.6) << QPointF(0.4, 0.5); }The
paint()
function paints the stars in thisStarRating
object on a paint device:void StarRating::paint(QPainter *painter, const QRect &rect, const QPalette &palette, EditMode mode) const { painter->save(); painter->setRenderHint(QPainter::Antialiasing, true); painter->setPen(Qt::NoPen); painter->setBrush(mode == EditMode::Editable ? palette.highlight() : palette.windowText()); const int yOffset = (rect.height() - PaintingScaleFactor) / 2; painter->translate(rect.x(), rect.y() + yOffset); painter->scale(PaintingScaleFactor, PaintingScaleFactor); for (int i = 0; i < myMaxStarCount; ++i) { if (i < myStarCount) painter->drawPolygon(starPolygon, Qt::WindingFill); else if (mode == EditMode::Editable) painter->drawPolygon(diamondPolygon, Qt::WindingFill); painter->translate(1.0, 0.0); } painter->restore(); }We first set the pen and brush we will use for painting. The
mode
parameter can be eitherEditable
orReadOnly
. Ifmode
is editable, we use theHighlight
color instead of theForeground
color to draw the stars.Then we draw the stars. If we are in
Edit
mode, we paint diamonds in place of stars if the rating is less than the highest rating.The
sizeHint()
function returns the preferred size for an area to paint the stars on:QSize StarRating::sizeHint() const { return PaintingScaleFactor * QSize(myMaxStarCount, 1); }The preferred size is just enough to paint the maximum number of stars. The function is called by both
StarDelegate::sizeHint()
andStarEditor::sizeHint()
.
The
main()
Function¶
Here’s the program’s
main()
function:int main(int argc, char *argv[]) { QApplication app(argc, argv); QTableWidget tableWidget(4, 4); tableWidget.setItemDelegate(new StarDelegate); tableWidget.setEditTriggers(QAbstractItemView::DoubleClicked | QAbstractItemView::SelectedClicked); tableWidget.setSelectionBehavior(QAbstractItemView::SelectRows); tableWidget.setHorizontalHeaderLabels({"Title", "Genre", "Artist", "Rating"}); populateTableWidget(&tableWidget); tableWidget.resizeColumnsToContents(); tableWidget.resize(500, 300); tableWidget.show(); return app.exec(); }The
main()
function creates aQTableWidget
and sets aStarDelegate
on it.DoubleClicked
andSelectedClicked
are set asedit triggers
, so that the editor is opened with a single click when the star rating item is selected.The
populateTableWidget()
function fills theQTableWidget
with data:void populateTableWidget(QTableWidget *tableWidget) { static constexpr struct { const char *title; const char *genre; const char *artist; int rating; } staticData[] = { { "Mass in B-Minor", "Baroque", "J.S. Bach", 5 }, ... { nullptr, nullptr, nullptr, 0 } }; for (int row = 0; staticData[row].title != nullptr; ++row) { QTableWidgetItem *item0 = new QTableWidgetItem(staticData[row].title); QTableWidgetItem *item1 = new QTableWidgetItem(staticData[row].genre); QTableWidgetItem *item2 = new QTableWidgetItem(staticData[row].artist); QTableWidgetItem *item3 = new QTableWidgetItem; item3->setData(0, QVariant::fromValue(StarRating(staticData[row].rating))); tableWidget->setItem(row, 0, item0); tableWidget->setItem(row, 1, item1); tableWidget->setItem(row, 2, item2); tableWidget->setItem(row, 3, item3); } }Notice the call to
fromValue
to convert aStarRating
to aQVariant
.
Possible Extensions and Suggestions¶
There are many ways to customize Qt’s model/view framework . The approach used in this example is appropriate for most custom delegates and editors. Examples of possibilities not used by the star delegate and star editor are:
It is possible to open editors programmatically by calling
edit()
, instead of relying on edit triggers. This could be used to support other edit triggers than those offered by theEditTrigger
enum. For example, in the Star Delegate example, hovering over an item with the mouse might make sense as a way to pop up an editor.By reimplementing
editorEvent()
, it is possible to implement the editor directly in the delegate, instead of creating a separateQWidget
subclass.
© 2022 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.