Rendering SVG Files¶
Rendering SVG files with the Qt SVG module
Qt SVG provides classes for rendering SVG files. To include the definitions of the module’s classes, use the following directive:#include <QtSvg>
To link against the module, add this line to your qmake
.profile:<Code snippet "doc_src_qtsvg.pro:1" not found>
Rendering SVG Files¶
Scalable Vector Graphics (SVG) is a language for describing two-dimensional graphics and graphical applications in XML. SVG 1.1 is a W3C Recommendation and forms the core of the current SVG developments in Qt. SVG 1.2 is the specification currently being developed by the SVG Working Group, and it is available in draft form . The Mobile SVG Profiles (SVG Basic and SVG Tiny) are aimed at resource-limited devices and are part of the 3GPP platform for third generation mobile phones. You can read more about SVG at About SVG.
Qt supports the static features of SVG 1.2 Tiny . ECMA scripts and DOM manipulation are currently not supported.
SVG drawings can be rendered onto any
QPaintDevicesubclass. This approach gives developers the flexibility to experiment, in order to find the best solution for each application.
The easiest way to render SVG files is to construct a
QSvgWidgetand load an SVG file using one of the
QSvgRendereris the class responsible for rendering SVG files for
QSvgWidget, and it can be used directly to provide SVG support for custom widgets. To load an SVG file, construct a
QSvgRendererwith a file name or the contents of a file, or call
load()on an existing renderer. If the SVG file has been loaded successfully the
isValid()will return true.
Once you have loaded the SVG file successfully, you can render it with the
render()function. Note that this scheme allows you to render SVG files on all paint devices supported by Qt, including
QImage. See the SVG Viewer example for more details.
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