QDepthRange¶
Enables remapping depth values written into the depth buffer. More…
Synopsis¶
Functions¶
Slots¶
def
setFarValue
(value)def
setNearValue
(value)
Signals¶
def
farValueChanged
(farValue)def
nearValueChanged
(nearValue)
Detailed Description¶
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange
allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
- class PySide6.Qt3DRender.Qt3DRender.QDepthRange([parent=None])¶
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
- PySide6.Qt3DRender.Qt3DRender.QDepthRange.farValue()¶
- Return type
double
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
- PySide6.Qt3DRender.Qt3DRender.QDepthRange.farValueChanged(farValue)¶
- Parameters
farValue –
double
- PySide6.Qt3DRender.Qt3DRender.QDepthRange.nearValue()¶
- Return type
double
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
- PySide6.Qt3DRender.Qt3DRender.QDepthRange.nearValueChanged(nearValue)¶
- Parameters
nearValue –
double
- PySide6.Qt3DRender.Qt3DRender.QDepthRange.setFarValue(value)¶
- Parameters
value –
double
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
- PySide6.Qt3DRender.Qt3DRender.QDepthRange.setNearValue(value)¶
- Parameters
value –
double
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.