QLayer¶
The QLayer
class provides a way of filtering which entities will be rendered. More…
Synopsis¶
Functions¶
def
recursive
()def
setRecursive
(recursive)
Signals¶
def
recursiveChanged
()
Detailed Description¶
QLayer
works in conjunction with the QLayerFilter
in the FrameGraph.
A QLayer
can be applied to a subtree of entities by setting the recursive property to true.
#include <Qt3DCore/QEntity> #include <Qt3DRender/QGeometryRenderer> #include <Qt3DRender/QLayer> #include <Qt3DRender/QLayerFilter> #include <Qt3DRender/QViewport> // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); layer1->setRecursive(true); renderableEntity->addComponent(geometryRenderer); renderableEntity->addComponent(layer1); ... // FrameGraph Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); layerFilter->addLayer(layer1); ...See also
QLayerFilter
- class PySide6.Qt3DRender.Qt3DRender.QLayer([parent=None])¶
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QLayer
with the specified parent
.
- PySide6.Qt3DRender.Qt3DRender.QLayer.recursive()¶
- Return type
bool
Specifies if the layer is also applied to the entity subtree.
- PySide6.Qt3DRender.Qt3DRender.QLayer.recursiveChanged()¶
- PySide6.Qt3DRender.Qt3DRender.QLayer.setRecursive(recursive)¶
- Parameters
recursive – bool
Specifies if the layer is also applied to the entity subtree.