PySide6.QtGui.QVector4D¶
- class QVector4D¶
The
QVector4Dclass represents a vector or vertex in 4D space. More…Synopsis¶
Methods¶
def
__init__()def
__reduce__()def
__repr__()def
isNull()def
length()def
lengthSquared()def
normalize()def
normalized()def
__ne__()def
__mul__()def
__imul__()def
__add__()def
__iadd__()def
__sub__()def
__isub__()def
__div__()def
operator/=()def
__eq__()def
operator[]()def
setW()def
setX()def
setY()def
setZ()def
toPoint()def
toPointF()def
toTuple()def
toVector2D()def
toVector3D()def
w()def
x()def
y()def
z()
Static functions¶
def
dotProduct()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
Vectors are one of the main building blocks of 4D affine representations of 3D space. They consist of four finite floating-point coordinates, traditionally called x, y, z and w.
The
QVector4Dclass can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.See also
- __init__()¶
Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).
- __init__(point)
- Parameters:
point –
QPoint
Constructs a vector with x and y coordinates from a 2D
point, and z and w coordinates of 0.- __init__(point)
- Parameters:
point –
QPointF
Constructs a vector with x and y coordinates from a 2D
point, and z and w coordinates of 0.- __init__(vector)
- Parameters:
vector –
QVector2D
Constructs a 4D vector from the specified 2D
vector. The z and w coordinates are set to zero.See also
- __init__(vector)
- Parameters:
vector –
QVector3D
Constructs a 4D vector from the specified 3D
vector. The w coordinate is set to zero.See also
- __init__(vector, wpos)
- Parameters:
vector –
QVector3Dwpos – float
Constructs a 4D vector from the specified 3D
vector. The w coordinate is set towpos, which must be finite.See also
- __init__(vector, zpos, wpos)
- Parameters:
vector –
QVector2Dzpos – float
wpos – float
Constructs a 4D vector from the specified 2D
vector. The z and w coordinates are set tozposandwposrespectively, each of which must be finite.See also
- __init__(xpos, ypos, zpos, wpos)
- Parameters:
xpos – float
ypos – float
zpos – float
wpos – float
Constructs a vector with coordinates (
xpos,ypos,zpos,wpos). All parameters must be finite.- __reduce__()¶
- Return type:
str
- __repr__()¶
- Return type:
str
Returns the dot product of
v1andv2.- isNull()¶
- Return type:
bool
Returns
trueif the x, y, z, and w coordinates are set to 0.0, otherwise returnsfalse.- length()¶
- Return type:
float
Returns the length of the vector from the origin.
See also
- lengthSquared()¶
- Return type:
float
Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.
See also
- normalize()¶
Normalizes the current vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.
See also
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.
See also
Returns
trueifv1is not equal tov2; otherwise returnsfalse. This operator uses an exact floating-point comparison.Returns the
QVector4Dobject formed by multiplying each component ofv1by the corresponding component ofv2.Note
This is not a cross product of
v1andv2in any sense. (Its components add up to the dot product ofv1andv2.)See also
operator*=()- __mul__(matrix)
- Parameters:
matrix –
QMatrix4x4- Return type:
- __mul__(matrix)
- Parameters:
matrix –
QMatrix4x4- Return type:
- __mul__(factor)
- Parameters:
factor – float
- Return type:
Returns a copy of the given
vector, multiplied by the givenfactor.See also
operator*=()- __mul__(factor)
- Parameters:
factor – float
- Return type:
Returns a copy of the given
vector, multiplied by the givenfactor.See also
operator*=()Multiplies each component of this vector by the corresponding component of
vectorand returns a reference to this vector.See also
operator/=()operator*()- __imul__(factor)
- Parameters:
factor – float
- Return type:
Multiplies this vector’s coordinates by the given finite
factor, and returns a reference to this vector.See also
operator/=()operator*()Returns a
QVector4Dobject that is the sum of the given vectors,v1andv2; each component is added separately.See also
operator+=()Adds the given
vectorto this vector and returns a reference to this vector.See also
operator-=()This is an overloaded function.
Returns a
QVector4Dobject that is formed by changing the sign of all three components of the givenvector.Equivalent to
QVector4D(0,0,0,0) - vector.Returns a
QVector4Dobject that is formed by subtractingv2fromv1; each component is subtracted separately.See also
operator-=()Subtracts the given
vectorfrom this vector and returns a reference to this vector.See also
operator+=()Returns the
QVector4Dobject formed by dividing each component of the givenvectorby the corresponding component of the givendivisor.The
divisormust have no component that is either zero or NaN.See also
operator/=()- __div__(divisor)
- Parameters:
divisor – float
- Return type:
Returns the
QVector4Dobject formed by dividing each component of the givenvectorby the givendivisor.The
divisormust not be either zero or NaN.See also
operator/=()Divides each component of this vector by the corresponding component of
vectorand returns a reference to this vector.The
vectormust have no component that is either zero or NaN.See also
operator*=()operator/()- operator/=(divisor)
- Parameters:
divisor – float
- Return type:
Divides this vector’s coordinates by the given
divisor, and returns a reference to this vector. Thedivisormust not be either zero or NaN.See also
operator*=()Returns
trueifv1is equal tov2; otherwise returnsfalse. This operator uses an exact floating-point comparison.- operator(i)¶
- Parameters:
i – int
- Return type:
float
Returns the component of the vector at index position
i.imust be a valid index position in the vector (i.e., 0 <=i< 4).- setW(w)¶
- Parameters:
w – float
Sets the w coordinate of this point to the given finite
wcoordinate.- setX(x)¶
- Parameters:
x – float
Sets the x coordinate of this point to the given finite
xcoordinate.- setY(y)¶
- Parameters:
y – float
Sets the y coordinate of this point to the given finite
ycoordinate.- setZ(z)¶
- Parameters:
z – float
Sets the z coordinate of this point to the given finite
zcoordinate.Returns the QPoint form of this 4D vector. The z and w coordinates are dropped. The x and y coordinates are rounded to nearest integers.
See also
Returns the QPointF form of this 4D vector. The z and w coordinates are dropped.
See also
- toTuple()¶
- Return type:
object
Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.
See also
Returns the 2D vector form of this 4D vector, dividing the x and y coordinates by the w coordinate and dropping the z coordinate. Returns a null vector if w is zero.
See also
Returns the 3D vector form of this 4D vector, dropping the w coordinate.
See also
Returns the 3D vector form of this 4D vector, dividing the x, y, and z coordinates by the w coordinate. Returns a null vector if w is zero.
See also
- w()¶
- Return type:
float
Returns the w coordinate of this point.
- x()¶
- Return type:
float
Returns the x coordinate of this point.
- y()¶
- Return type:
float
Returns the y coordinate of this point.
- z()¶
- Return type:
float
Returns the z coordinate of this point.