Text Object Example#

The Text Object example shows how to insert an SVG file into a QTextDocument .

../_images/textobject-example.png

A QTextDocument consists of a hierarchy of elements, such as text blocks and frames. A text object describes the structure or format of one or more of these elements. For instance, images imported from HTML are implemented using text objects. Text objects are used by the document’s layout to lay out and render (paint) the document. Each object knows how to paint the elements they govern, and calculates their size.

To be able to insert an SVG image into a text document, we create a text object, and implement painting for that object. This object can then be set on a QTextCharFormat . We also register the text object with the layout of the document, enabling it to draw QTextCharFormat s governed by our text object. We can summarize the procedure with the following steps:

  • Implement the text object.

  • Register the text object with the layout of the text document.

  • Set the text object on a QTextCharFormat .

  • Insert a ObjectReplacementCharacter with that text char format into the document.

The example consists of the following classes:

  • SvgTextObject implements the text object.

  • Window shows a QTextEdit into which SVG images can be inserted.

SvgTextObject Class Definition#

Let’s take a look at the header file of SvgTextObject:

class SvgTextObject(QObject, QTextObjectInterface):

    Q_OBJECT
    Q_INTERFACES(QTextObjectInterface)

# public
    intrinsicSize(QTextDocument = QSizeF()
                         format) = QTextFormat()
    def drawObject(painter, rect, doc,):
                    posInDocument, = int()

A text object is a QObject that implements QTextObjectInterface . Note that the first class inherited must be QObject , and that you must use Q_INTERFACES to let Qt know that your class implements QTextObjectInterface .

The document layout keeps a collection of text objects stored as QObject s, each of which has an associated object type. The layout casts the QObject for the associated object type into the QTextObjectInterface .

The intrinsicSize() and drawObject() functions are then used to calculate the size of the text object and draw it.

SvgTextObject Class Implementation#

We start of by taking a look at the intrinsicSize() function:

SvgTextObject::intrinsicSize(QTextDocument = QSizeF()
                                    format) = QTextFormat()

    bufferedImage = qvariant_cast<QImage>(format.property(Window::SvgData))
    size = bufferedImage.size()

    if (size.height() > 25)
         = 25.0 / (double) size.height()
    def QSizeF(size):

intrinsicSize() is called by the layout to calculate the size of the text object. Notice that we have drawn the SVG image on a QImage . This is because SVG rendering is quite expensive. The example would lag seriously for large images if we drew them with a QSvgRenderer each time.

def drawObject(self, painter, rect,):
                               * = QTextDocument()
                               format) = QTextFormat()

    bufferedImage = qvariant_cast<QImage>(format.property(Window::SvgData))
    painter.drawImage(rect, bufferedImage)

In drawObject(), we paint the SVG image using the QPainter provided by the layout.

Window Class Definition#

The Window class is a self-contained window that has a QTextEdit in which SVG images can be inserted.

class Window(QWidget):

    Q_OBJECT
# public
    enum { SvgTextFormat = QTextFormat.UserObject + 1 }
    SvgProperties = { SvgData = 1 }
    Window()
slots: = private()
    def insertTextObject():
# private
    def setupTextObject():
    def setupGui():
# private
    textEdit = QTextEdit()
    fileNameLabel = QLabel()
    fileNameLineEdit = QLineEdit()
    insertTextObjectButton = QPushButton()

The insertTextObject() slot inserts an SVG image at the current cursor position, while setupTextObject() creates and registers the SvgTextObject with the layout of the text edit’s document.

The constructor simply calls setupTextObject() and setupGui(), which creates and lays out the widgets of the Window.

Window Class Implementation#

We will now take a closer look at the functions that are relevant to our text object, starting with the setupTextObject() function.

def setupTextObject(self):

    svgInterface = SvgTextObject()
    svgInterface.setParent(self)
    textEdit.document().documentLayout().registerHandler(SvgTextFormat, svgInterface)

SvgTextFormat's value is the number of our object type. It is used to identify object types by the document layout.

Note that we only create one SvgTextObject instance; it will be used for all QTextCharFormat ‘s with the SvgTextFormat object type.

Let’s move on to the insertTextObject() function:

def insertTextObject(self):

    fileName = fileNameLineEdit.text()
    file = QFile(fileName)
    if (not file.open(QIODevice.ReadOnly)) {
        QMessageBox.warning(self, tr("Error Opening File"),
                             tr("Could not open '%1'").arg(fileName))

    svgData = file.readAll()

First, the .svg file is opened and its contents are read into the svgData array.

svgCharFormat = QTextCharFormat()
svgCharFormat.setObjectType(SvgTextFormat)
renderer = QSvgRenderer(svgData)
svgBufferImage = QImage(renderer.defaultSize(), QImage.Format_ARGB32)
painter = QPainter(svgBufferImage)
renderer.render(painter, svgBufferImage.rect())
svgCharFormat.setProperty(SvgData, svgBufferImage)
cursor = textEdit.textCursor()
cursor.insertText(QString(QChar.ObjectReplacementCharacter), svgCharFormat)
textEdit.setTextCursor(cursor)

To speed things up, we buffer the SVG image in a QImage . We use setProperty() to store the QImage in the in the QTextCharFormat . We can retrieve it later with property() .

We insert the char format in the standard way - using a QTextCursor . Notice that we use the special QChar ObjectReplacementCharacter .

Example project @ code.qt.io