Qt Cluster: Rendering on QNX and INTEGRITY

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#ifndef SCENEHELPER_H #define SCENEHELPER_H #include <QtGlobal> #include <QResource> #include <Qt3DRender/QRenderAspect> #include <Qt3DRender/QSceneLoader> #include <Qt3DCore/QEntity> #if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0)) #include <Qt3DRender/QCameraLens> #else #include <Qt3DCore/QCameraLens> #endif #include <Qt3DRender/QMaterial> #include <Qt3DQuick/QQmlAspectEngine> #include <Qt3DCore/QComponent> #include <QtQml> class SceneHelper : public QObject { Q_OBJECT public: Q_INVOKABLE QObject *findEntity(Qt3DRender::QSceneLoader *loader, const QString &name); Q_INVOKABLE void addListEntry(const QVariant &list, QObject *entry); Q_INVOKABLE void removeFromScene(Qt3DRender::QSceneLoader *loader, const QStringList &names); Q_INVOKABLE void addBasicMaterials(Qt3DRender::QSceneLoader *loader, Qt3DRender::QMaterial *material, QStringList names); Q_INVOKABLE void addTextureMaterial(Qt3DRender::QSceneLoader *loader, Qt3DRender::QMaterial *material, QString name); Q_INVOKABLE void replaceMaterial(Qt3DRender::QSceneLoader *loader, const QString &name, Qt3DRender::QMaterial *material); Q_INVOKABLE void searchCamera(Qt3DRender::QSceneLoader *loader, const QString &name); private: void addComponents(QStringList &names, Qt3DCore::QEntity *root, Qt3DRender::QMaterial *material); void addComponent(QString &name, Qt3DCore::QEntity *root, Qt3DRender::QMaterial *material); }; #endif // SCENEHELPER_H