How to Use the iOS API
The readGesture(gesture-file) returns an instance of the
GestureBuilder class. But if you want to create gestures in script code rather than recording, you can also create an instance in the script code and use it for playing back gestures. control or dependency on runtime state information. You can use the Gesture creation methods to dynaically create a gesture.
Here is an example of a gesture with two finger gesture making a curved counter clockwise movement (for iOS tests it is recommended to use
LogicalPoint as the unit since playback does not differ on retina and non-retina devices):
var tb = new GestureBuilder(320, 480, GestureBuilder.LogicalPoint); tb.addStroke( 300, 200 ); tb.curveTo(1000, 250, 150, 150, 150, 100, 200 ); tb.addStroke( 100, 400 ); tb.curveTo(1000, 150, 450, 250, 450, 300, 400); tb.build(); gesture(waitForObject(":some_object"), tb);
And here an example of a zoom gesture, two finger gesture moving away from each other, also in one second. This time written as one statement.
gesture(waitForObject(":some_object"), new GestureBuilder(320, 480, GestureBuilder.LogicalPoint) .addStroke( 180, 200 ) .lineTo(1000, 100, 120 ) .addStroke( 220, 240 ) .lineTo(1000, 300, 320) .build());
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