QConeMesh Class
class Qt3DExtras::QConeMeshA conical mesh. More...
Header: | #include <Qt3DExtras/QConeMesh> |
qmake: | QT += 3dextras |
Instantiated By: | ConeMesh |
Inherits: | Qt3DRender::QGeometryRenderer |
Properties
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Public Functions
float | bottomRadius() const |
bool | hasBottomEndcap() const |
bool | hasTopEndcap() const |
float | length() const |
int | rings() const |
int | slices() const |
float | topRadius() const |
Public Slots
void | setBottomRadius(float bottomRadius) |
void | setHasBottomEndcap(bool hasBottomEndcap) |
void | setHasTopEndcap(bool hasTopEndcap) |
void | setLength(float length) |
void | setRings(int rings) |
void | setSlices(int slices) |
void | setTopRadius(float topRadius) |
Signals
void | bottomRadiusChanged(float bottomRadius) |
void | hasBottomEndcapChanged(bool hasBottomEndcap) |
void | hasTopEndcapChanged(bool hasTopEndcap) |
void | lengthChanged(float length) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
void | topRadiusChanged(float topRadius) |
Property Documentation
bottomRadius : float
Holds the bottom radius of the cone.
Access functions:
float | bottomRadius() const |
void | setBottomRadius(float bottomRadius) |
Notifier signal:
void | bottomRadiusChanged(float bottomRadius) |
hasBottomEndcap : bool
Determines if the cone bottom is capped or open.
Access functions:
bool | hasBottomEndcap() const |
void | setHasBottomEndcap(bool hasBottomEndcap) |
Notifier signal:
void | hasBottomEndcapChanged(bool hasBottomEndcap) |
hasTopEndcap : bool
Determines if the cone top is capped or open.
Access functions:
bool | hasTopEndcap() const |
void | setHasTopEndcap(bool hasTopEndcap) |
Notifier signal:
void | hasTopEndcapChanged(bool hasTopEndcap) |
length : float
Holds the length of the cone.
Access functions:
float | length() const |
void | setLength(float length) |
Notifier signal:
void | lengthChanged(float length) |
rings : int
Holds the number of rings in the mesh.
Access functions:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the mesh.
Access functions:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |
topRadius : float
Holds the top radius of the cone.
Access functions:
float | topRadius() const |
void | setTopRadius(float topRadius) |
Notifier signal:
void | topRadiusChanged(float topRadius) |
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