Module Definition qmldir Files
There are two distinct types of qmldir
files:
- QML document directory listing files
- QML module definition files
This documentation covers only the second form of qmldir
file, which lists the QML types, JavaScript files, and plugins that are available under a module. For more information about the first form of qmldir
file, see directory listing qmldir files.
Contents of a Module Definition qmldir File
A qmldir
file is a plain-text file that contains the following commands:
Syntax | Usage |
---|---|
module <ModuleIdentifier> | Declares the module identifier of the module. The <ModuleIdentifier> is the (dotted URI notation) identifier for the module, which must match the module's install path. The module identifier directive must be the first line of the file. Exactly one module identifier directive may exist in the Example: module ExampleModule |
[singleton] <TypeName> <InitialVersion> <File> | Declares a QML object type to be made available by the module.
Zero or more object type declarations may exist in the Note: To declare a Example: //Style.qml with custom singleton type definition pragma Singleton import QtQuick 2.0 QtObject { property int textSize: 20 property color textColor: "green" } // qmldir declaring the singleton type module CustomStyles singleton Style 1.0 Style.qml // singleton type in use import QtQuick 2.0 import CustomStyles 1.0 Text { font.pixelSize: Style.textSize color: Style.textColor text: "Hello World" } |
internal <TypeName> <File> | Declares an object type that is in the module but should not be made available to users of the module. Zero or more internal object type declarations may exist in the Example: internal MyPrivateType MyPrivateType.qml This is necessary if the module may be imported remotely (see Remotely Installed Identified Modules) because if an exported type depends on an non-exported type within the module, the engine must also load the non-exported type. |
<ResourceIdentifier> <InitialVersion> <File> | Declares a JavaScript file to be made available by the module. The resource will be made available via the specified identifier with the specified version number. Zero or more JavaScript resource declarations may exist in the Example: MyScript 1.0 MyScript.js See the documentation about defining JavaScript resources and Importing JavaScript Resources In QML for more information. |
plugin <Name> [<Path>] | Declares a plugin to be made available by the module.
Zero or more C++ plugin declarations may exist in the Example: plugin MyPluginLibrary |
classname <C++ plugin class> | Provides the class name of the C++ plugin used by the module. This information is required for all the QML modules that depend on a C++ plugin for additional functionality. Qt Quick applications built with static linking cannot resolve the module imports without this information. |
typeinfo <File> | Declares a type description file for the module that can be read by QML tools such as Qt Creator to access information about the types defined by the module's plugins. <File> is the (relative) file name of a .qmltypes file.Example: typeinfo mymodule.qmltypes Without such a file, QML tools may be unable to offer features such as code completion for the types defined in your plugins. |
depends <ModuleIdentifier> <InitialVersion> | Declares that this module depends on another. Example: depends MyOtherModule 1.0 This declaration is necessary only in cases when the dependency is hidden: for example, when the C++ code for one module is used to load QML (perhaps conditionally) which then depends on other modules. In such cases, the |
# <Comment> | Declares a comment. These are ignored by the engine. Example: # this is a comment |
designersupported | Set this property if the plugin is supported by Qt Quick Designer. By default, the plugin will not be supported. A plugin that is supported by Qt Quick Designer has to be properly tested. This means that the plugin does not crash when running inside the qml2puppet that is used by Qt Quick Designer to execute QML. Generally the plugin should work well in the Qt Quick Designer and not cause any show stoppers, like taking huge amounts of memory, slowing down the qml2puppet heavily or anything else that renders the plugin effectively unusable in the Qt Quick Designer. The items of an unsupported plugin are not painted in the Qt Quick Designer, but they are still available as empty boxes and the properties can be edited. |
Each command in a qmldir
file must be on a separate line.
Versioning Semantics
All QML types that are exported for a particular major version are available with the latest version of the same major version. For example, if a module provides a MyButton
type in version 1.0 and MyWindow
type in version 1.1, clients importing version 1.1
of the module get to use the MyButton
and MyWindow
types. However, the reverse is not true: a type exported for a particular minor version cannot be used by importing an older or earlier minor version. In the example mentioned earlier, if the client had imported version 1.0
of the module, they can use the MyButton
type only but not the MyWindow
type.
A module can offer multiple major versions but the clients have access to one major version only at a time. For example, importing MyExampleModule 2.0
provides access to that major version only and not the previous major version. Although you can organize the artifacts that belong to different major versions under a sigle directory and a qmldir
file, it is recommended to use different directories for each major version. If you choose to go with the earlier approach (one directory and a qmldir
file), try to use the version suffix for the file names. For example, artifacts that belong to MyExampleModule 2.0
can use .2
suffix in their file name.
A version cannot be imported if no types have been explicitly exported for that version. If a module provides a MyButton
type in version 1.0 and a MyWindow
type in version 1.1, you cannot import version 1.2 or version 2.0 of that module.
A type can be defined by different files in different minor versions. In this case, the most closely matching version is used when imported by clients. For example, if a module had specified the following types via its qmldir
file:
module ExampleModule MyButton 1.0 MyButton.qml MyButton 1.1 MyButton11.qml MyButton 1.3 MyButton13.qml MyRectangle 1.2 MyRectangle12.qml
a client who imports version 1.2
of ExampleModule
can use the MyButton
type definition provided by MyButton11.qml
as it is the latest version of that type, and the MyRectangle
type definition provided by MyRectangle12.qml
.
The version system ensures that a given QML file works regardless of the version of installed software, as a versioned import only imports types for that version, leaving other identifiers available, even if the actual installed version might otherwise provide those identifiers.
Example of a qmldir File
One example of a qmldir
file follows:
module ExampleModule CustomButton 2.0 CustomButton20.qml CustomButton 2.1 CustomButton21.qml plugin examplemodule MathFunctions 2.0 mathfuncs.js
The above qmldir
file defines a module called "ExampleModule". It defines the CustomButton
QML object type in versions 2.0 and 2.1 of the module, with different implementations for each version. It specifies a plugin that must be loaded by the engine when the module is imported by clients, and that plugin may register various C++-defined types with the QML type system. On Unix-like systems the QML engine attempts to load libexamplemodule.so
as a QQmlExtensionPlugin, and on Windows it loads examplemodule.dll
as a QQmlExtensionPlugin. Finally, the qmldir
file specifies a JavaScript resource, which is only available if version 2.0 or a later version (under the same major version) of the module is imported.
If the module is installed into the QML import path, clients could import and use the module in the following manner:
import QtQuick 2.0 import ExampleModule 2.1 Rectangle { width: 400 height: 400 color: "lightsteelblue" CustomButton { color: "gray" text: "Click Me!" onClicked: MathFunctions.generateRandom() > 10 ? color = "red" : color = "gray"; } }
The CustomButton
type used above would come from the definition specified in the CustomButton21.qml
file, and the JavaScript resource identified by the MathFunctions
identifier would be defined in the mathfuncs.js
file.
Writing a qmltypes File
QML modules may refer to one or more type information files in their qmldir
file. These usually have the .qmltypes
extension and are read by external tools to gain information about types defined in plugins.
As such qmltypes files have no effect on the functionality of a QML module. Their only use is to allow tools such as Qt Creator to provide code completion, error checking and other functionality to users of your module.
Any module that uses plugins should also ship a type description file.
The best way to create a qmltypes file for your module is to generate it using the qmlplugindump
tool that is provided with Qt.
Example: If your module is in /tmp/imports/My/Module
, you could run
qmlplugindump My.Module 1.0 /tmp/imports > /tmp/imports/My/Module/mymodule.qmltypes
to generate type information for your module. Afterwards, add the line
typeinfo mymodule.qmltypes
to /tmp/imports/My/Module/qmldir
to register it.
While the qmldump tool covers most cases, it does not work if:
- The plugin uses a
QQmlCustomParser
. The component that uses the custom parser will not get its members documented. - The plugin can not be loaded. In particular if you cross-compiled the plugin for a different architecture, qmldump will not be able to load it.
In case you have to create a qmltypes file manually or need to adjust an existing one, this is the file format:
import QtQuick.tooling 1.1 // There always is a single Module object that contains all // Component objects. Module { // A Component object directly corresponds to a type exported // using the QML_ELEMENT or QML_NAMED_ELEMENT macros. Component { // The name is a unique identifier used to refer to this type. // It is recommended you simply use the C++ type name. name: "QQuickAbstractAnimation" // The name of the prototype Component. prototype: "QObject" // The name of the default property. defaultProperty: "animations" // The name of the type containing attached properties // and methods. attachedType: "QQuickAnimationAttached" // The list of exports determines how a type can be imported. // Each string has the format "URI/Name version". The URI is // the import name given via the build system, for example as // QML_IMPORT_NAME in qmake. The name is either the C++ class // name or, in case of QML_NAMED_ELEMENT(), an explicitly given // name. The version is constructed from the major version // given via the build system, as QML_IMPORT_MAJOR_VERSION in // qmake, and any revisions given in the class or its base // classes by Q_REVISION(), the REVISION argument to Q_PROPERTY, // or QML_ADDED_IN_MINOR_VERSION(). Usually types are only // exported once, if at all. The following tells us that there // are two variants of Animation, and that 'import QtQuick 2.0' // will expose a different revision than imports of later // versions. exports: [ "QtQuick/Animation 2.0", "QtQuick/Animation 2.1" ] // The meta object revisions for the exports specified in 'exports'. // Each meta object revision may add additional properties or methods, // relative to the previous one. Those will only be visible when the // module is imported with at least the corresponding version as // specified in the 'exports' list. // The exportMetaObjectRevisions list must have exactly the same // length as the 'exports' list. For example, the 'animations' property // described below will only be available through the QtQuick/Animation // 2.1 export. Usually the revisions will match the versions in the // 'exports' list. exportMetaObjectRevisions: [0, 1] Property { name: "animations"; type: "QQuickAbstractAnimation" // defaults to false, whether this property is read only isReadonly: true // defaults to false, whether the type of this property was a pointer in C++ isPointer: true // defaults to false: whether the type actually is a QQmlListProperty<type> isList: true // defaults to 0: the meta object revision that introduced this property revision: 1 } Property { name: "loops"; type: "int" } Property { name: "name"; type: "string" } Property { name: "loopsEnum"; type: "Loops" } Enum { name: "Loops" values: [ "Infinite", "OnceOnly" ] } // Signal and Method work the same way. The inner Parameter // declarations also support the isReadonly, isPointer and isList // attributes which mean the same as for Property Method { name: "restart" } Signal { name: "started"; revision: 1 } Signal { name: "runningChanged" Parameter { type: "bool" } Parameter { name: "foo"; type: "bool" } } } }
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