ColorMask QML Type
Allows specifying which color components should be written to the currently bound frame buffer. More...
|Import Statement:||import Qt3D.Render 2.2|
By default, the property for each color component (red, green, blue, alpha) is set to
true which means they will be written to the frame buffer. Setting any of the color component to
false will prevent it from being written into the frame buffer.
alphaMasked : bool
Holds whether alpha component should be written to the frame buffer.
blueMasked : bool
Holds whether blue color component should be written to the frame buffer.
greenMasked : bool
Holds whether green color component should be written to the frame buffer.
redMasked : bool
Holds whether red color component should be written to the frame buffer.
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