Writing QML Modules
You should declare a QML module using the CMake QML Module API to:
- Generate qmldir and *.qmltypes files.
- Register C++ types annotated with QML_ELEMENT.
- Combine QML files and C++-based types in the same module.
- Invoke qmlcachegen on all QML files.
- Use the pre-compiled versions of QML files inside the module.
- Provide the module both in the physical and in the resource file system.
- Create a backing library and an optional plugin. Link the backing library into the application to avoid loading the plugin at run time.
All the above actions can also be configured separately. For more information, see CMake QML Module API.
Multiple QML Modules in One Binary
You can add multiple QML modules into the same binary. Define a CMake target for each module and then link the targets to the executable. If the extra targets are all static libraries, the result will be one binary, which contains multiple QML modules. In short you can create an application like this:
myProject | - CMakeLists.txt | - main.cpp | - main.qml | - onething.h | - onething.cpp | - ExtraModule | - CMakeLists.txt | - Extra.qml | - extrathing.h | - extrathing.cpp
To begin, let's assume main.qml contains an instantiation of Extra.qml:
import ExtraModule Extra { ... }
The extra module has to be a static library so that you can link it into the main program. Therefore, state as much in ExtraModule/CMakeLists.txt:
# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: BSD-3-Clause qt_add_library(extra_module STATIC) qt_add_qml_module(extra_module URI "ExtraModule" VERSION 1.0 QML_FILES Extra.qml SOURCES extrathing.cpp extrathing.h RESOURCE_PREFIX / )
This generates two targets: extra_module
for the backing library, and extra_moduleplugin
for the plugin. Being a static library too, the plugin cannot be loaded at runtime.
In myProject/CMakeLists.txt you need to specify the QML module that main.qml and any types declared in onething.h are part of:
qt_add_executable(main_program main.cpp) qt_add_qml_module(main_program VERSION 1.0 URI myProject QML_FILES main.qml SOURCES onething.cpp onething.h )
From there, you add the subdirectory for the extra module:
add_subdirectory(ExtraModule)
To ensure that linking the extra module works correctly, you need to:
- Define a symbol in the extra module.
- Create a reference to the symbol from the main program.
QML plugins contain a symbol you can use for this purpose. You can use the Q_IMPORT_QML_PLUGIN macro to create a reference to this symbol. Add the following code to the main.cpp:
#include <QtQml/QQmlExtensionPlugin> Q_IMPORT_QML_PLUGIN(ExtraModulePlugin)
ExtraModulePlugin
is the name of the generated plugin class. It's composed of the module URI with Plugin
appended to it. Then, in the main program's CMakeLists.txt, link the plugin, not the backing library, into the main program:
target_link_libraries(main_program PRIVATE extra_moduleplugin)
Exporting Multiple Major Versions from The Same Module
qt_add_qml_module by default considers the major version given in its URI argument, even if the individual types declare other versions in their added specific version via QT_QML_SOURCE_VERSIONS or Q_REVISION. If a module is available under more than one version, you also need to decide what versions the individual QML files are available under. To declare further major versions, you can use the PAST_MAJOR_VERSIONS
option to qt_add_qml_module
as well as the QT_QML_SOURCE_VERSIONS
property on individual QML files.
set_source_files_properties(Thing.qml PROPERTIES QT_QML_SOURCE_VERSIONS "1.4;2.0;3.0" ) set_source_files_properties(OtherThing.qml PROPERTIES QT_QML_SOURCE_VERSIONS "2.2;3.0" ) qt_add_qml_module(my_module URI MyModule VERSION 3.2 PAST_MAJOR_VERSIONS 1 2 QML_FILES Thing.qml OtherThing.qml OneMoreThing.qml SOURCES everything.cpp everything.h )
MyModule
is available in major versions 1, 2, and 3. The maximum version available is 3.2. You can import any version 1.x or 2.x with a positive x. For Thing.qml and OtherThing.qml we have added explicit version information. Thing.qml is available from version 1.4, and OtherThing.qml is available from version 2.2. You have to specify the later versions, too, in each set_source_files_properties()
because you may remove QML files from a module when bumping the major version. There is no explicit version information for OneMoreThing.qml. This means that OneMoreThing.qml is available in all major versions, from minor version 0.
With this setup, the generated registration code will register the module versions
using qmlRegisterModule() for each of the major versions. This way, all versions can be imported.
Custom Directory Layouts
The easiest way to structure QML modules is to keep them in directories named by their URIs. For example, a module My.Extra.Module would live in a directory My/Extra/Module relative to the application that uses it. This way, they can easily be found at run time and by any tools.
In more complex projects, this convention can be too limiting. You might for instance want to group all QML modules in one place to avoid polluting the project's root directory. Or you want to reuse a single module in multiple applications. For those cases, QT_QML_OUTPUT_DIRECTORY
in combination with RESOURCE_PREFIX
and IMPORT_PATH can be used.
To collect QML modules into a specific output directory, for example a subdirectory "qml" in the build directory QT_QML_OUTPUT_DIRECTORY, set the following in the top-level CMakeLists.txt:
set(QT_QML_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/qml)
The output directories of QML modules move to the new location. Likewise, the qmllint
and qmlcachegen
invocations are automatically adapted to use the new output directory as an import path. Because the new output directory is not part of the default QML import path, you have to add it explicitly at run time, so that the QML modules can be found.
Now that the physical file system is taken care of, you may still want to move the QML modules into a different place in the resource file system. This is what the RESOURCE_PREFIX option is for. You have to specify it separately in each qt_add_qml_module. The QML module will then be placed under the specified prefix, with a target path generated from the URI appended. For example, consider the following module:
qt_add_qml_module( URI My.Great.Module VERSION 1.0 RESOURCE_PREFIX /example.com/qml QML_FILES A.qml B.qml )
This will add a directory example.com/qml/My/Great/Module
to the resource file system and place the QML module defined above in it. You don't strictly need to add the resource prefix to the QML import path as the module can still be found in the physical file system. However, it generally is a good idea to add the resource prefix to the QML import path because loading from the resource file system is faster than loading from the physical file system for most modules.
If the QML modules are meant to be used in a larger project with multiple import paths, you'll have to do an additional step: Even if you add the import paths at run time, tooling like qmllint
does not have access to it, and might fail to find the correct dependencies. Use IMPORT_PATH
to tell tooling about the additional paths it has to consider. For example:
qt_add_qml_module( URI My.Dependent.Module VERSION 1.0 QML_FILES C.qml IMPORT_PATH "/some/where/else" )
Eliminating Run Time File System Access
If all QML modules are always loaded from the resource file system, you can deploy the application as a single binary.
If QTP0001 policy is set to NEW
, the RESOURCE_PREFIX
argument for qt_add_qml_module()
defaults to /qt/qml/
, therefore your modules are placed in :/qt/qml/
in the resource file system. This is part of the default QML Import Path, but not used by Qt itself. For modules to be used within your application, this is the right place.
If you have instead specified a custom RESOURCE_PREFIX
, you have to add the custom resource prefix to the QML Import Path. You can also add multiple resource prefixes:
QQmlEngine qmlEngine; qmlEngine.addImportPath(QStringLiteral(":/my/resource/prefix")); qmlEngine.addImportPath(QStringLiteral(":/other/resource/prefix")); // Use qmlEngine to load the main.qml file.
This might be necessary when using third party libraries to avoid module name conflicts. Using a custom resource prefix is discouraged in all other cases.
The path :/qt-project.org/imports/
is also part of the default QML Import Path. For modules that are heavily re-used across different projects or Qt versions, :/qt-project.org/imports/
is acceptable as resource prefix. Qt's own QML modules are placed there, though. You have to be careful not to overwrite them.
Do not add any unnecessary import paths. The QML engine might find your modules in the wrong place then. This can trigger problems which can only be reproduced in specific environments.
Integrating custom QML plugins
If you bundle an image provider in the QML module, you need to implement the QQmlEngineExtensionPlugin::initializeEngine() method. This, in turn, makes it necessary to write your own plugin. To support this use case, NO_GENERATE_PLUGIN_SOURCE can be used.
Let's consider a module that provides its own plugin source:
qt_add_qml_module(imageproviderplugin VERSION 1.0 URI "ImageProvider" PLUGIN_TARGET imageproviderplugin NO_PLUGIN_OPTIONAL NO_GENERATE_PLUGIN_SOURCE CLASS_NAME ImageProviderExtensionPlugin QML_FILES AAA.qml BBB.qml SOURCES moretypes.cpp moretypes.h myimageprovider.cpp myimageprovider.h plugin.cpp )
You may declare an image provider in myimageprovider.h, like this:
class MyImageProvider : public QQuickImageProvider { [...] };
In plugin.cpp you can then define the QQmlEngineExtensionPlugin:
#include <myimageprovider.h> #include <QtQml/qqmlextensionplugin.h> class ImageProviderExtensionPlugin : public QQmlEngineExtensionPlugin { Q_OBJECT Q_PLUGIN_METADATA(IID QQmlEngineExtensionInterface_iid) public: void initializeEngine(QQmlEngine *engine, const char *uri) final { Q_UNUSED(uri); engine->addImageProvider("myimg", new MyImageProvider); } };
This will make the image provider available. The plugin and the backing library both are in the same CMake target imageproviderplugin. This is done so that the linker does not drop parts of the module in various scenarios.
As the plugin creates an image provider, it no longer has a trivial initializeEngine
function. Therefore, the plugin is no longer optional.
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