PhysicsMaterial QML Type
Defines the physics material of a body. More...
|Import Statement:||import QtQuick3D.Physics|
The PhysicsMaterial type determines how objects interact when they touch.
Friction uses the Coulomb friction model, which is based around the concepts of 2 coefficients: the static friction coefficient and the dynamic friction coefficient (sometimes called kinetic friction). Friction resists relative lateral motion of two solid surfaces in contact. These two coefficients define a relationship between the normal force exerted by each surface on the other and the amount of friction force that is applied to resist lateral motion. While most real-world materials have friction coefficients between
1, values above
1 are not uncommon. The properties accept any real number greater or equal to
Restitution determines how objects bounce when they collide.
dynamicFriction : float
This property defines the amount of friction applied between surfaces that are moving relative to each-other. The default value is
restitution : float
This property defines the coefficient of restitution, or how bouncy the material is. The coefficient of restitution of two colliding objects is a fractional value representing the ratio of speeds after and before an impact, taken along the line of impact. A coefficient of restitution of 1 is said to collide elastically, while a coefficient of restitution < 1 is said to be inelastic. The default value is
staticFriction : float
This property defines the amount of friction that is applied between surfaces that are not moving lateral to each-other. The default value is
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