Qt3DExtras::QPerVertexColorMaterial Class

class Qt3DExtras::QPerVertexColorMaterial

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...

Header: #include <QPerVertexColorMaterial>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras)
qmake: QT += 3dextras
Inherits: Qt3DRender::QMaterial
Status: Deprecated

Public Functions

QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr)
virtual ~QPerVertexColorMaterial()

Detailed Description

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Member Function Documentation

[explicit] QPerVertexColorMaterial::QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QPerVertexColorMaterial instance with parent object parent.

[virtual noexcept] QPerVertexColorMaterial::~QPerVertexColorMaterial()

Destroys the QPerVertexColorMaterial

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