Material QML Type
Abstract base type providing functionality common to materials. More...
|Import Statement:||import QtQuick3D .|
cullMode : enumeration
This property defines whether primitive culling is enabled, and, when enabled, which primitives are discarded.
The default value is Material.BackFaceCulling.
A triangle is considered front-facing if it has a counter-clockwise winding, meaning its vertices in framebuffer coordinates are in counter-clockwise order.
|Back-facing triangles are discarded.|
|Front-facing triangles are discarded.|
|No triangles are discarded.|
lightProbe : Texture
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