BoxShape QML Type

Defines a box collision shape. More...

Import Statement: import QtQuick3D.Physics
Since: Qt 6.4
Inherits:

CollisionShape

Properties

Detailed Description

This type defines a box collision shape. The origin is at the center of the box.

Note: A non-uniform scaling transformation will scale the x, y and z directions individually. However, combining non-uniform scale and rotation may lead to shearing, which will not be applied to the BoxShape: it will always be a rectilinear box.

See also Shapes and Bodies overview documentation.

Property Documentation

extents : vector3d

This property defines the extents of the box in the x, y and z directions.

Default value: (100, 100, 100)


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