SeparateToCombinedImageSamplerMapping Structstruct QShader::SeparateToCombinedImageSamplerMapping
Mapping metadata for sampler uniforms. More...
Describes a mapping from a traditional combined image sampler uniform to binding points for a separate texture and sampler.
For example, if
2, this means that the GLSL shader code contains a
sampler2D (or sampler3D, etc.) uniform with the name of
_54 which corresponds to two separate resource bindings (
2) in the original shader.
Note: This is a RHI API with limited compatibility guarantees, see QShader for details.
Member Variable Documentation
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.