QSSGModelHelpers Class
Class containing helper functions for modifying and setting data for model renderables. More...
Header: | #include <QSSGModelHelpers> |
Since: | Qt 6.7 |
Static Public Members
float | getGlobalOpacity(const QSSGFrameData &frameData, QSSGNodeId model) |
float | getGlobalOpacity(const QSSGFrameData &frameData, QSSGNodeId model, QSSGPrepContextId prepId) |
QMatrix4x4 | getGlobalTransform(const QSSGFrameData &frameData, QSSGNodeId model, QSSGPrepContextId prepId = {}) |
float | getLocalOpacity(const QSSGFrameData &frameData, QSSGNodeId model) |
QMatrix4x4 | getLocalTransform(const QSSGFrameData &frameData, QSSGNodeId model) |
void | setGlobalOpacity(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGNodeId model, float opacity) |
void | setGlobalTransform(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGNodeId model, const QMatrix4x4 &transform) |
void | setModelMaterials(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGModelHelpers::MaterialList materials) |
void | setModelMaterials(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGNodeId model, QSSGModelHelpers::MaterialList materials) |
Member Function Documentation
[static]
float QSSGModelHelpers::getGlobalOpacity(const QSSGFrameData &frameData, QSSGNodeId model)
Returns Returns the global opacity for the model.
frameData
[static]
float QSSGModelHelpers::getGlobalOpacity(const QSSGFrameData &frameData, QSSGNodeId model, QSSGPrepContextId prepId)
Returns Returns the global opacity for the model in context of the prepId. By default the prep context argument is QSSGPrepContextId::Uninitialized which returns the model's original global opacity.
frameData
See also QSSGRenderHelpers::createRenderables().
[static]
QMatrix4x4 QSSGModelHelpers::getGlobalTransform(const QSSGFrameData &frameData, QSSGNodeId model, QSSGPrepContextId prepId = {})
Returns Returns the global transform for the model in context of the prepId. By default the prep context argument is QSSGPrepContextId::Uninitialized which returns the model's original global transform.
frameData
See also QSSGRenderHelpers::createRenderables().
[static]
float QSSGModelHelpers::getLocalOpacity(const QSSGFrameData &frameData, QSSGNodeId model)
Returns Returns the local opacity for the model.
frameData
[static]
QMatrix4x4 QSSGModelHelpers::getLocalTransform(const QSSGFrameData &frameData, QSSGNodeId model)
Returns Returns the local transform for the model.
frameData
[static]
void QSSGModelHelpers::setGlobalOpacity(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGNodeId model, float opacity)
Sets the global opacity for model in the context of the renderablesId.
frameData, opacity
See also QSSGRenderHelpers::createRenderables().
[static]
void QSSGModelHelpers::setGlobalTransform(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGNodeId model, const QMatrix4x4 &transform)
Sets the global transform for model in the context of the renderablesId.
frameData, transform
See also QSSGRenderHelpers::createRenderables().
[static]
void QSSGModelHelpers::setModelMaterials(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGModelHelpers::MaterialList materials)
Convenience function to apply materials to all models in the renderablesId set.
frameData, renderablesId
See also QSSGRenderHelpers::createRenderables().
[static]
void QSSGModelHelpers::setModelMaterials(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGNodeId model, QSSGModelHelpers::MaterialList materials)
Sets the materials to be used on model.
The sub-mesh uses a material from the materials list, corresponding to its index. If the number of materials is less than the sub-meshes, the last material in the list is used for subsequent sub-meshes.
frameData renderablesId
See also QSSGRenderHelpers::createRenderables().
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