Getting Started With Apple Vision Pro

Introduction

This guide will get you started developing applications for visionOS.

Before starting, it is crucial to understand that there are two ways to develop applications for visionOS. The first method we'll refer to produces "low-immersion" applications. These applications can be developed as any regular iPad/iOS application and deployed to visionOS, these applications run in windowed mode and look like a regular iPad application floating in your VR environment.

Note: visionOS specific applications can also be placed in the low-immersion mode and will essentially work the same as an iPad/iOS application.

We'll refer to the second method as producing high-immersion applications. These applications are developed using the visionOS SDK and are run in "full screen" mode, meaning QtQuick3D takes complete control of the rendering, with some exceptions (Like pass-through video of the hands).

Note: visionOS supports applications transitioning between these two states, but this is not supported by QtQuick3D.Xr.

Note: Developing for visionOS requires Apple hardware with Apple Silicon.

Note: There is no binary build of Qt for visionOS. You will need to build Qt from source. See Building Qt for visionOS for more information.

Deploying a low-immersion application

To deploy an iPad/iOS application to visionOS, build and deploy the application as you would normally for iOS/iPad.

Building Qt for visionOS

To build Qt for visionOS, you will need the Qt source code with Qt Quick3D; see Building Qt Sources for more information on getting the source code.

Configuring and building for the simulator

A minimal configure command for building Qt for the visionOS simulator would look like this:

[QT_SOURCE_DIR]/configure -qt-host-path [PATH_TO_QT_HOST_BUILD] -platform macx-visionos-clang -sdk xrsimulator -submodules qtquick3d

After configuring, you can build using your build tool, for example, CMake.

Configuring and building for the device

A minimal configure command for building Qt for the visionOS device would look like this:

[QT_SOURCE_DIR]/configure -qt-host-path [PATH_TO_QT_HOST_BUILD] -platform macx-visionos-clang -sdk xros -submodules qtquick3d

After configuring, you can build using your build tool.

Deploying a visionOS application

To deploy a visionOS application, you will need Xcode with the visionOS SDK components installed and, optionally, the visionOS simulator. See supported versions for more information.

Note: Unlike the iOS/iPad applications, visionOS applications are not deployed using Qt Creator, but instead using Xcode.

To build one of Qt's examples for visionOS, you can use the following command:

[QT_VISIONOS_BUILD]/bin/qt-cmake -B [EXAMPLE_BUILD_DIR] -S [EXAMPLE_SOURCE_DIR]

Running this command produces an Xcode project that you can open in Xcode and deploy to the device.

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